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path: root/engines/cine/anim.cpp
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2008-05-29Tiny comment update (Echec in French means failure).Kari Salminen
svn-id: r32358
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
svn-id: r32257
2008-05-12Proper fix for savestates. Thanks to next_ghostEugene Sandulenko
svn-id: r32073
2008-04-24Cleanup & typo.Kari Salminen
- Use sizeof(_name) instead of magic number 10 with memset - 'usually' instead of 'ussually' - 'delete[]' instead of 'delete []' - Fixed parameter name discrepancy between loadResource's definition and declaration svn-id: r31701
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2008-04-09Fixed warnings for msvc9.Johannes Schickel
svn-id: r31460
2008-04-08Ignore pointers on saveEugene Sandulenko
svn-id: r31453
2008-04-08Fix compilation on my 64-bit system...Sven Hesse
svn-id: r31450
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
svn-id: r31444
2008-03-28OopsFilippos Karapetis
svn-id: r31297
2008-03-28Fixed 2 off-by-one errors (thanks next_ghost for spotting them)Filippos Karapetis
svn-id: r31296
2007-12-24CleanupFilippos Karapetis
svn-id: r29973
2007-12-14renamed several structures, variables and functionsGregory Montoir
svn-id: r29860
2007-12-14CleanupFilippos Karapetis
svn-id: r29858
2007-12-13Fixed a regression from the latest cleanupsFilippos Karapetis
svn-id: r29851
2007-12-13Fixed an incorrect copy/pasteFilippos Karapetis
svn-id: r29850
2007-12-13Fixed regression introduced by the latest cleanupsFilippos Karapetis
svn-id: r29849
2007-12-13Cleanup and simplificationFilippos Karapetis
svn-id: r29842
2007-12-11CleanupFilippos Karapetis
svn-id: r29830
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-29removed some resource related memory leaksGregory Montoir
svn-id: r27007
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵Gregory Montoir
some functions and variables). svn-id: r27006
2007-05-13added basic support for sounds playback in Amiga versions (only tested with ↵Gregory Montoir
the demos) svn-id: r26837
2006-11-23Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"Eugene Sandulenko
svn-id: r24765
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
element to the savefile, including data pointers. After reading the savefile, it would then test if ptr1 was NULL, to see if it should load the object. I've extended the savefile format with a byte to indicate whether or not ptr1 was non-NULL. This seems to fix the problems I had with with loading savegames, but of course any old savegame is now even more broken than before. I still can't seem to get out of the room with the machine, though. Another regression when migrating the code from cinE, or just my ability to get past this annoying, timed puzzle? svn-id: r21772
2006-04-08Cleanup.Torbjörn Andersson
svn-id: r21683
2006-04-05I don't think assert(0) is a particularly helpful error message...Torbjörn Andersson
svn-id: r21630
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-23uint8 -> byteEugene Sandulenko
svn-id: r21414
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
svn-id: r21412
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used - renamed some variables - constify'ed function arguments - minor cleanup svn-id: r21338
2006-03-03Eliminate flip_support.cpp file.Eugene Sandulenko
svn-id: r21045
2006-02-27cleanupGregory Montoir
svn-id: r20957
2006-02-25cleanup (endianess fixes, fixed partBufferStruct structure)Gregory Montoir
svn-id: r20881
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
svn-id: r20857
2006-02-25- avoid using typedef for structs (it is just not necessary in C++)Max Horn
- added a const/static here and there - started to reduce header dependencies svn-id: r20856
2006-02-25Moved cine engine into namespace CineMax Horn
svn-id: r20851
2006-02-24cleanupGregory Montoir
svn-id: r20846
2006-02-23formating codePaweł Kołodziejski
svn-id: r20835
2006-02-23Fix a few compile warnings.Travis Howell
svn-id: r20824
2006-02-23Cleanup to remove duplicate type definesTravis Howell
svn-id: r20821
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813