Age | Commit message (Collapse) | Author |
|
|
|
Some backends may break as I only compiled SDL
|
|
svn-id: r54385
|
|
svn-id: r51937
|
|
svn-id: r48764
|
|
like 'while(cond);' by inserting newlines
svn-id: r36127
|
|
svn-id: r35648
|
|
svn-id: r35033
|
|
svn-id: r34244
|
|
svn-id: r34102
|
|
This fix doesn't seem to break other Future Wars versions like r34039 did.
Some versions of TITRE.ANI use 15 for transparency color, others use 0.
Previously only one of the choices was supported, now both are recognized.
svn-id: r34081
|
|
Removed incorrect transparency data used for logo. Now it's shown correctly.
svn-id: r34039
|
|
33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33769
|
|
to catch out of bounds access errors which may cause memory corruption.
svn-id: r33726
|
|
33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
|
|
This fixed a crash in Operation Stealth when walking out of the airport
(Some file couldn't be opened and the game crashed because of that.
Now it doesn't crash but handles the missing file gracefully).
svn-id: r33643
|
|
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
|
|
Fixes Operation Stealth savegame loading! HURRAH! FINALLY!
svn-id: r33530
|
|
- Made resource loading functions (loadSpl, loadMsk etc)
return the number of the animDataTable entry right after
the loaded data.
- Made resource loading functions always load multiframe
data into directly sequential animDataTable entries
(Hopefully this won't break anything).
svn-id: r33529
|
|
- Changed savegame loading related functions to use SeekableReadStream
rather than InSaveFile so MemoryReadStream can be used transparently.
- Fixed loadResourcesFromSave to load multiframe animations correctly
and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly
different format.
- Added a savegame format detector that tries to detect between the old
Future Wars savegame format, the new one and a broken revision of the
new one.
- Changed makeLoad to first load the savegame fully into memory and only
then handle it (If the savegame's packed then it's unpacked first). If
the packed savegame can't tell its unpacked size (i.e. it's using zlib
format) then we'll try to load up to 256kB of the savegame data.
Thanks to wjp for his help with nailing this release critical bug.
svn-id: r33192
|
|
svn-id: r32984
|
|
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
|
|
svn-id: r32954
|
|
far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
|
|
svn-id: r32358
|
|
svn-id: r32257
|
|
svn-id: r32073
|
|
- Use sizeof(_name) instead of magic number 10 with memset
- 'usually' instead of 'ussually'
- 'delete[]' instead of 'delete []'
- Fixed parameter name discrepancy between loadResource's definition and declaration
svn-id: r31701
|
|
svn-id: r31651
|
|
svn-id: r31460
|
|
svn-id: r31453
|
|
svn-id: r31450
|
|
svn-id: r31444
|
|
svn-id: r31297
|
|
svn-id: r31296
|
|
svn-id: r29973
|
|
svn-id: r29860
|
|
svn-id: r29858
|
|
svn-id: r29851
|
|
svn-id: r29850
|
|
svn-id: r29849
|
|
svn-id: r29842
|
|
svn-id: r29830
|
|
been updated.
svn-id: r28966
|
|
I don't know if the loadSet() / loadSetAbs() functions are every used in Future
Wars. If so, we should commit this to the branch as well.
svn-id: r27590
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r27007
|
|
some functions and variables).
svn-id: r27006
|
|
the demos)
svn-id: r26837
|
|
svn-id: r24765
|