index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cine
/
cine.h
Age
Commit message (
Expand
)
Author
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Reduce code duplication
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-12
Fix script dumping
Eugene Sandulenko
2006-04-12
cleanup
Eugene Sandulenko
2006-04-12
DEBUG_SCRIPT -> debugC
Eugene Sandulenko
2006-04-10
Use our standard save file manager class to read and write the save games,
Torbjörn Andersson
2006-04-09
Moved GameSettings to namespace Cine; moved savePath to various.cpp
Max Horn
2006-04-01
Removed superfluous addDefaultDirectory call, as well as two unused bad membe...
Max Horn
2006-03-23
Got rid of ASSERT and ASSERT_PTR defines
Eugene Sandulenko
2006-03-16
- added defines to handle the different mouse cursors
Gregory Montoir
2006-02-25
Some more cine header cleanup
Max Horn
2006-02-25
Reducing the header dependencies in cine a bit more
Max Horn
2006-02-25
- avoid using typedef for structs (it is just not necessary in C++)
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-24
cleanup
Gregory Montoir
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko