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path: root/engines/cine/gfx.cpp
AgeCommit message (Expand)Author
2008-08-17Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of type...Kari Salminen
2008-08-14Moved showing of the collision page from Alt-key to F11-key because Alt confl...Kari Salminen
2008-08-14Added debug showing of the collision page when pressing the Alt key. Alt isn'...Kari Salminen
2008-08-13Type 21 overlay comment update (Found the drawing routine in the disassembly ...Kari Salminen
2008-08-12Fixed drawPlainBox's boundary checking (It wrote outside the screen occasiona...Kari Salminen
2008-08-12Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' shadow...Kari Salminen
2008-08-12Changed commandBuffer from a char[80] to Common::String and made FWRenderer::...Kari Salminen
2008-08-11Made Operation Stealth's action failure messages use a background color set b...Kari Salminen
2008-08-11Implemented drawMessage changes for Operation Stealth's timed cutscenes (Nega...Kari Salminen
2008-08-11Moved fontParamTable inside TextHandler struct and made it a constant size as...Kari Salminen
2008-08-09Converted animDataTable from a plain array to a Common::Array. Should help to...Kari Salminen
2008-08-09Converted objectTable from a plain array to a Common::Array. Should help to c...Kari Salminen
2008-08-09Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually be...Kari Salminen
2008-08-09Made drawPlainBox's effective width and height always at least one.Kari Salminen
2008-08-09Added preliminary version of drawing type 22 overlays (Such overlays are adde...Kari Salminen
2008-08-09Added updating of global variable var5 to Operation Stealth's renderOverlay f...Kari Salminen
2008-08-07Added precautionary tests to background scrolling function in Operation Steal...Kari Salminen
2008-08-07Made drawPlainBox handle border cases so it won't corrupt memory so easily. T...Kari Salminen
2008-08-07Fix for popup boxes sometimes blocking animation when they shouldn't in Opera...Kari Salminen
2008-08-06Renamed page3Raw to collisionPage so it's more apparent what it does.Kari Salminen
2008-08-06HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.Kari Salminen
2008-07-28Added loading of temporary Operation Stealth savegames. Needs testing!Kari Salminen
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by default...Kari Salminen
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
2008-07-17Patch #2019455: Patch for reducing the BSS size of Cine engine.Kari Salminen
2008-07-07Fix for bathroom door opening crash in Operation Stealth's start.Kari Salminen
2008-06-09Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an arrayTorbjörn Andersson
2008-05-29Fixed a crash that occurs when OS startsFilippos Karapetis
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
2007-12-14renamed several structures, variables and functionsGregory Montoir
2007-12-13use CLIP template for clipping, made an array static const and renamed MAX_OB...Gregory Montoir
2007-12-13CleanupFilippos Karapetis
2007-12-09- minor screen fix for OSGregory Montoir
2007-12-08simplified gfxConvertSpriteToRaw, some renamingGregory Montoir
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...Gregory Montoir
2007-05-18added debug code to display sprite masksGregory Montoir
2007-05-18added missing MIN() callsGregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...Gregory Montoir
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
2006-11-23et up cursor palette. This fixes Amiga/Atari versions and makes cursor moreEugene Sandulenko
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
2006-04-08Cleanup.Torbjörn Andersson
2006-04-07This may look like a less good way of transforming three bits of colour intoTorbjörn Andersson