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authorTorbjörn Andersson2006-05-25 22:51:42 +0000
committerTorbjörn Andersson2006-05-25 22:51:42 +0000
commit8062eb6ec33e32012da28f0cd06b8f9334c26937 (patch)
tree088c83206fbb0e4feea93ebeada0a505599572bb /engines/cine/gfx.cpp
parentd56c65bf4a47007dc874b70eb04be9ed7de27b01 (diff)
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
Diffstat (limited to 'engines/cine/gfx.cpp')
-rw-r--r--engines/cine/gfx.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp
index 3c365e6e86..cc8f9ffe07 100644
--- a/engines/cine/gfx.cpp
+++ b/engines/cine/gfx.cpp
@@ -27,6 +27,8 @@
#include "common/system.h"
+#include "graphics/cursorman.h"
+
namespace Cine {
byte *screenBuffer;
@@ -116,7 +118,7 @@ void setMouseCursor(int cursor) {
}
++src;
}
- g_system->setMouseCursor(mouseCursor, 16, 16, mc->hotspotX, mc->hotspotY);
+ CursorMan.replaceCursor(mouseCursor, 16, 16, mc->hotspotX, mc->hotspotY);
currentMouseCursor = cursor;
}
}