Age | Commit message (Expand) | Author |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion |
2010-08-09 | CINE: eliminate global variables | Eugene Sandulenko |
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn |
2010-03-18 | COMMON: Move typedef StringList from str.h to new header str-array.h | Max Horn |
2009-01-30 | do not include common/debug.h from common/util.h | Max Horn |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-08-12 | Added possibility to get the read resource's size from readBundleFile. Made l... | Kari Salminen |
2008-04-21 | Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost | Eugene Sandulenko |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also... | Gregory Montoir |
2007-05-29 | removed some resource related memory leaks | Gregory Montoir |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-23 | uint8 -> byte | Eugene Sandulenko |
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko |
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir |
2006-03-15 | added mouse cursors | Gregory Montoir |
2006-03-03 | Eliminate flip_support.cpp file. | Eugene Sandulenko |
2006-02-27 | cleanup | Gregory Montoir |
2006-02-25 | cleanup (endianess fixes, fixed partBufferStruct structure) | Gregory Montoir |
2006-02-25 | Some more cine header cleanup | Max Horn |
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn |
2006-02-25 | Moved cine engine into namespace Cine | Max Horn |
2006-02-23 | formating code | Paweł Kołodziejski |
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell |
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko |