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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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part.h
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Author
2014-02-18
CINE: Make GPL headers consistent in themselves.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2010-08-09
CINE: eliminate global variables
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2008-08-12
Added possibility to get the read resource's size from readBundleFile. Made l...
Kari Salminen
2008-08-11
Changed partBuffer from a pointer to a Common::Array. Removed numElementInPar...
Kari Salminen
2008-08-11
Added a safeguard to readBundleFile so it shouldn't corrupt memory even if th...
Kari Salminen
2008-08-08
Added detection entry for the Sony published CD version of Future Wars.
Kari Salminen
2008-04-07
Patch #1913862: "CinE Script system"
Eugene Sandulenko
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-29
added code for freePartRange, freePartEntry and freeOverlay (also renamed som...
Gregory Montoir
2007-05-20
made the resource loading function case insensitive to the filename and remov...
Gregory Montoir
2007-05-13
removed duplicated code (BASESON datafiles can be loaded with the existing bu...
Gregory Montoir
2006-12-03
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
Torbjörn Andersson
2006-11-23
Dump global scripts too.
Eugene Sandulenko
2006-05-26
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
Torbjörn Andersson
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Make copy protection in OS and FW turnable. Still buggy
Eugene Sandulenko
2006-03-16
- added defines to handle the different mouse cursors
Gregory Montoir
2006-03-02
Add PACK macros to structs for it to work on all platforms
Lars Persson
2006-02-27
cleanup
Gregory Montoir
2006-02-25
cleanup (endianess fixes, fixed partBufferStruct structure)
Gregory Montoir
2006-02-25
- avoid using typedef for structs (it is just not necessary in C++)
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-24
cleanup
Gregory Montoir
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko