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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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saveload.cpp
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Author
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-06-02
CINE: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-29
JANITORIAL: Remove/comment unused vars
dhewg
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-08-09
CINE: eliminate global variables
Eugene Sandulenko
2010-07-16
CINE: Get rid of some unnecessary g_cine refs
Max Horn
2010-07-16
CINE: Get rid of g_saveFileMan
Max Horn
2010-06-15
CINE: Fix bug #2812694.
Eugene Sandulenko
2010-05-19
Implement FR #2841494: FW: Pause doesn't work
Eugene Sandulenko
2010-04-21
CINE: Change Doxygen commands to match our CFC
Max Horn
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-08-03
Fix for #2824798 (FW: crash when clicking "load" in the GUI):
Kari Salminen
2009-07-15
Remove ioFailed() usage from Cine engine.
Kari Salminen
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-11
Fix bug #2055836: "FW: Music is not restarted when loading a saved game"
Eugene Sandulenko
2009-01-30
do not include common/debug.h from common/util.h
Max Horn
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-11-13
Started moving Save/Load code to saveload.cpp/.h
Filippos Karapetis