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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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script_fw.cpp
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Author
2012-09-08
CINE: Fix sfx channel use in Amiga and AtariST versions of FW.
Johannes Schickel
2012-09-08
CINE: Skip resource header in loadSpl.
Johannes Schickel
2012-09-07
CINE: A little bit enforcement of our formatting guidelines.
Johannes Schickel
2012-08-20
CINE: Fix drawing of sprite with mask.
Vincent Hamm
2012-08-13
CINE: Fix system menu sometimes not appearing in OS
Vincent Hamm
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-01-11
CINE: Extend "labyrinthCheat" console command to cover Operation Stealth Scen...
David Turner
2011-01-09
CINE: Add console command "labyrinthCheat" to help with Operation Stealth Pla...
David Turner
2010-12-31
CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth.
David Turner
2010-12-29
CINE: Fixed mismatched deallocation in ScriptVars reported by Valgrind.
David Turner
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-08-09
CINE: eliminate global variables
Eugene Sandulenko
2010-04-21
CINE: Change Doxygen commands to match our CFC
Max Horn
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-09-20
Changed some type names to match our coding guidelines.
Johannes Schickel
2009-09-15
Fix valgrind warning inside "saturatedAddColor", when using the same palette ...
Johannes Schickel
2009-09-03
Workaround for bug #2848940 (ScummVM crashes with Future wars): getZoneFromPo...
Kari Salminen
2009-07-13
Fix for bug #2669415 (FW: half walking speed in a screen).
Kari Salminen
2009-05-11
Fix bug #2055836: "FW: Music is not restarted when loading a saved game"
Eugene Sandulenko
2009-02-15
Fixed compilation (along with it const correctness).
Johannes Schickel
2009-02-15
Quick dirty hack to make the engine run again on PalmOS
Chris Apers
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2008-10-19
Cleanup (Removed an extra 'return 0').
Kari Salminen
2008-08-16
Workaround for bug #2054882 (FW: Impossible to survive entering monastery (re...
Kari Salminen
2008-08-06
Tiny comment update to loadCt-opcodes: Load collision table data.
Kari Salminen
2008-08-06
Renamed page3Raw to collisionPage so it's more apparent what it does.
Kari Salminen
2008-08-06
Add 320x200 screen bounds checking to Operation Stealth's checkCollision func...
Kari Salminen
2008-07-29
Changed class File (and derived classes) to only support read-only access; ad...
Max Horn
2008-07-29
Added purgeSeqList function (Used in mainloop now). Let's see if this helps a...
Kari Salminen
2008-07-28
Fixed crash when running Operation Stealth introduced in r33339 (There are ac...
Kari Salminen
2008-07-23
Renamed opcodes 0x49 and 0x68:
Kari Salminen
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
2008-07-14
Fix for bug #2016647 (FW: crash with italian amiga version).
Kari Salminen
2008-06-30
Removed TODO from checkCollision: Updating zoneQuery each time checkCollision...
Kari Salminen
2008-06-26
Comments update.
Kari Salminen
2008-06-25
Fix for GCC warning (Warned about testing x >= 0 when x is unsigned and there...
Kari Salminen
2008-06-25
Implemented support for zoneQuery (Operation Stealth specific).
Kari Salminen
2008-05-30
Checked that opcodes 0x71-0x73 really do nothing else but read the parameters...
Kari Salminen
2008-05-30
Implemented opcodes 0x04 (o1_mulObjectParam) and 0x05 (o1_divObjectParam).
Kari Salminen
2008-05-24
Patch #1969189: "CinE renderer rewrite"
Eugene Sandulenko
2008-04-21
Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
Eugene Sandulenko