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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_fw.cpp
Age
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Author
2008-10-19
Cleanup (Removed an extra 'return 0').
Kari Salminen
2008-08-16
Workaround for bug #2054882 (FW: Impossible to survive entering monastery (re...
Kari Salminen
2008-08-06
Tiny comment update to loadCt-opcodes: Load collision table data.
Kari Salminen
2008-08-06
Renamed page3Raw to collisionPage so it's more apparent what it does.
Kari Salminen
2008-08-06
Add 320x200 screen bounds checking to Operation Stealth's checkCollision func...
Kari Salminen
2008-07-29
Changed class File (and derived classes) to only support read-only access; ad...
Max Horn
2008-07-29
Added purgeSeqList function (Used in mainloop now). Let's see if this helps a...
Kari Salminen
2008-07-28
Fixed crash when running Operation Stealth introduced in r33339 (There are ac...
Kari Salminen
2008-07-23
Renamed opcodes 0x49 and 0x68:
Kari Salminen
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
2008-07-14
Fix for bug #2016647 (FW: crash with italian amiga version).
Kari Salminen
2008-06-30
Removed TODO from checkCollision: Updating zoneQuery each time checkCollision...
Kari Salminen
2008-06-26
Comments update.
Kari Salminen
2008-06-25
Fix for GCC warning (Warned about testing x >= 0 when x is unsigned and there...
Kari Salminen
2008-06-25
Implemented support for zoneQuery (Operation Stealth specific).
Kari Salminen
2008-05-30
Checked that opcodes 0x71-0x73 really do nothing else but read the parameters...
Kari Salminen
2008-05-30
Implemented opcodes 0x04 (o1_mulObjectParam) and 0x05 (o1_divObjectParam).
Kari Salminen
2008-05-24
Patch #1969189: "CinE renderer rewrite"
Eugene Sandulenko
2008-04-21
Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
Eugene Sandulenko