aboutsummaryrefslogtreecommitdiff
path: root/engines/cine
AgeCommit message (Collapse)Author
2009-02-15Fixed compilation (along with it const correctness).Johannes Schickel
svn-id: r38287
2009-02-15Quick dirty hack to make the engine run again on PalmOSChris Apers
svn-id: r38278
2009-01-30do not include common/debug.h from common/util.hMax Horn
svn-id: r36143
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
svn-id: r35542
2008-11-20Fixed gcc warning.Johannes Schickel
svn-id: r35137
2008-11-20Fix resizing of the internal color array in Palette-class.Kari Salminen
svn-id: r35136
2008-11-20Add Palette-class for handling 9-bit and 24-bit palettes. WIP!Kari Salminen
svn-id: r35135
2008-11-18Make the 256 color transformPaletteRange-function and Future Wars's ↵Kari Salminen
refreshPalette-function compliant with disassembly. svn-id: r35118
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-13Fix compile of CINE engine.Travis Howell
svn-id: r35039
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
svn-id: r35033
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
cine engine svn-id: r35032
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
svn-id: r35031
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-10-22Remove unnecessary function overloadings for loadBg16 and loadBg256.Kari Salminen
svn-id: r34840
2008-10-22Make incrustMask and incrustSprite only draw to the current background in ↵Kari Salminen
Operation Stealth. svn-id: r34838
2008-10-19Cleanup (Removed an extra 'return 0').Kari Salminen
svn-id: r34826
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-13Big patch changing the signature of various Stream methods (some ports may ↵Max Horn
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-01Merging more of the GSoC 2008 RTL branch: CINEMax Horn
svn-id: r34244
2008-08-25Added a warning to bug #2055912's fix committed in revision 34132.Kari Salminen
svn-id: r34146
2008-08-24Fix for bug #2055912: FW: incrustSprite fails on savegame loading.Kari Salminen
What little testing I did, this seems to work, but more testing would be nice. svn-id: r34132
2008-08-22Designate fix for bug #2057619 as a hack, as that's what it is.Kari Salminen
svn-id: r34102
2008-08-21Fix typo.Kari Salminen
svn-id: r34084
2008-08-21Fix for bug #2057619: FW: Glitches in title display of demo (regression).Kari Salminen
This fix doesn't seem to break other Future Wars versions like r34039 did. Some versions of TITRE.ANI use 15 for transparency color, others use 0. Previously only one of the choices was supported, now both are recognized. svn-id: r34081
2008-08-20Fix font loading:Kari Salminen
Fixes bug #2058539: OS: Assert starting demo (regression). May possibly also fix bug #2019344: FW: crash with Amiga Italian version (photocopy room), but not sure about that because I couldn't reproduce the bug myself. svn-id: r34065
2008-08-19Fix for bug #2057619: FW: Glitches in title display of demo (regression).Kari Salminen
Removed incorrect transparency data used for logo. Now it's shown correctly. svn-id: r34039
2008-08-19Fix for bug #2057656: FW: Assert during demo (regression).Kari Salminen
Future Wars's Amiga demo is trying to load collision data files 'L8_MK.NEO' and 'L23_MK.NEO' that aren't supplied with the demo. Previous code crashed when a file couldn't be found, now it gives a warning instead. svn-id: r34036
2008-08-19Fix for bug #2057637: FW: Spaceship glitches in demo (regression).Kari Salminen
This was caused by assuming in-place decompression is ok, it wasn't, although AFAIK the original did decompression in-place too. Changed unpacking to be done not in-place and the glitch vanished. Also changed the unpacker to also handle uncompressed input data. svn-id: r34034
2008-08-17Added some documentation about how data is unpacked in gfxConvertSpriteToRaw ↵Kari Salminen
(Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence). svn-id: r33976
2008-08-17Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of ↵Kari Salminen
type 0 overlays (i.e. color sprites). Objects with negative frame values are supposed to be jumped over (Verified with disassembly). svn-id: r33967
2008-08-16Workaround for bug #2054882 (FW: Impossible to survive entering monastery ↵Kari Salminen
(regression)): For Future Wars o1_compareGlobalVar now compares global variable 255 to be equal to everything. The scripts probably tested global variable 255 for equality with some value (Maybe 143?) to see whether copy protection was properly passed. svn-id: r33950
2008-08-16Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit ↵Kari Salminen
to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything. svn-id: r33935
2008-08-16After merging trunk, Cine doesn't crash on RTL anymore. Awesome.Christopher Page
svn-id: r33926
2008-08-16Merged revisions ↵Christopher Page
33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33924
2008-08-15Fixes for Cine engine loading from launcherChristopher Page
svn-id: r33914
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these ↵Christopher Page
features to allow/disallow loading and deleting saves svn-id: r33909
2008-08-14Moved showing of the collision page from Alt-key to F11-key because Alt ↵Kari Salminen
conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful. svn-id: r33877
2008-08-14Fix for bugging moving at the bottom of the ocean when trying to free the ↵Kari Salminen
girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace. svn-id: r33872
2008-08-14Added debug showing of the collision page when pressing the Alt key. Alt ↵Kari Salminen
isn't used for anything else so one might as well use it for this. svn-id: r33871