diff options
| author | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2009-01-01 15:06:43 +0000 |
| commit | 696897b0583ad52ebc6f7666525277847619a8ce (patch) | |
| tree | 5ac2be2991e94dce32c5bb7fdb0dcc4188221503 /engines/cine | |
| parent | 05d3633eb32ead8e11435b85a9db1ddaa1482fcb (diff) | |
| download | scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.gz scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.tar.bz2 scummvm-rg350-696897b0583ad52ebc6f7666525277847619a8ce.zip | |
Whoa! Removing trailing spaces.
svn-id: r35648
Diffstat (limited to 'engines/cine')
| -rw-r--r-- | engines/cine/anim.cpp | 2 | ||||
| -rw-r--r-- | engines/cine/bg_list.cpp | 2 | ||||
| -rw-r--r-- | engines/cine/cine.cpp | 4 | ||||
| -rw-r--r-- | engines/cine/detection.cpp | 6 | ||||
| -rw-r--r-- | engines/cine/gfx.cpp | 4 | ||||
| -rw-r--r-- | engines/cine/main_loop.cpp | 4 | ||||
| -rw-r--r-- | engines/cine/msg.cpp | 2 | ||||
| -rw-r--r-- | engines/cine/pal.cpp | 2 | ||||
| -rw-r--r-- | engines/cine/part.cpp | 4 | ||||
| -rw-r--r-- | engines/cine/saveload.cpp | 28 | ||||
| -rw-r--r-- | engines/cine/script_os.cpp | 2 | ||||
| -rw-r--r-- | engines/cine/unpack.h | 2 | ||||
| -rw-r--r-- | engines/cine/various.cpp | 18 |
13 files changed, 40 insertions, 40 deletions
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp index a0f998e02f..11ea4ea25c 100644 --- a/engines/cine/anim.cpp +++ b/engines/cine/anim.cpp @@ -585,7 +585,7 @@ int loadAni(const char *resourceName, int16 idx) { transparentColor = getAnimTransparentColor(resourceName); - // TODO: Merge this special case hack into getAnimTransparentColor somehow. + // TODO: Merge this special case hack into getAnimTransparentColor somehow. // HACK: Versions of TITRE.ANI with height 37 use color 0xF for transparency. // Versions of TITRE.ANI with height 57 use color 0x0 for transparency. // Fixes bug #2057619: FW: Glitches in title display of demo (regression). diff --git a/engines/cine/bg_list.cpp b/engines/cine/bg_list.cpp index fddca078e5..8a79bfeea1 100644 --- a/engines/cine/bg_list.cpp +++ b/engines/cine/bg_list.cpp @@ -98,7 +98,7 @@ void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle) { tmp.y = fHandle.readUint16BE(); tmp.frame = fHandle.readUint16BE(); tmp.part = fHandle.readUint16BE(); - + bgIncrustList.push_back(tmp); if (tmp.param == 0) { diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 3a2954f7d6..13991f0dec 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -98,7 +98,7 @@ Common::Error CineEngine::go() { delete renderer; delete[] collisionPage; delete g_sound; - + return Common::kNoError; } @@ -130,7 +130,7 @@ void CineEngine::initialize() { Common::set_to(zoneData.begin(), zoneData.end(), 0); // Resize zone query table to its correct size and reset all its elements - zoneQuery.resize(NUM_MAX_ZONE); + zoneQuery.resize(NUM_MAX_ZONE); Common::set_to(zoneQuery.begin(), zoneQuery.end(), 0); _timerDelayMultiplier = 12; // Set default speed diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp index 7b4e34c645..d7351879ba 100644 --- a/engines/cine/detection.cpp +++ b/engines/cine/detection.cpp @@ -589,7 +589,7 @@ SaveStateList CineMetaEngine::listSaves(const char *target) const { if (pos < (sizeof(saveDesc) - 1)) { if (ch < 32 || in->eos()) { saveDesc[pos++] = '\0'; - } + } else if (ch >= 32) { saveDesc[pos++] = ch; } @@ -697,11 +697,11 @@ Common::Error CineEngine::saveGameState(int slot, const char *desc) { return Common::kNoError; } -bool CineEngine::canLoadGameStateCurrently() { +bool CineEngine::canLoadGameStateCurrently() { return (!disableSystemMenu && !inMenu); } -bool CineEngine::canSaveGameStateCurrently() { +bool CineEngine::canSaveGameStateCurrently() { return (allowPlayerInput && !disableSystemMenu && !inMenu); } diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index e743d4227c..d388a9e206 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -329,7 +329,7 @@ void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) { Common::Rect screenRect(320, 200); boxRect.clip(screenRect); - // Draw the filled rectangle + // Draw the filled rectangle byte *dest = _backBuffer + boxRect.top * 320 + boxRect.left; for (int i = 0; i < boxRect.height(); i++) { memset(dest + i * 320, color, boxRect.width()); @@ -1092,7 +1092,7 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) { } _messageLen += messageTable[it->objIdx].size(); - drawMessage(messageTable[it->objIdx].c_str(), it->x, it->y, it->width, it->color); + drawMessage(messageTable[it->objIdx].c_str(), it->x, it->y, it->width, it->color); if (it->color >= 0) { // This test isn't in Future Wars's implementation waitForPlayerClick = 1; } diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp index e88340479f..c6bca84e46 100644 --- a/engines/cine/main_loop.cpp +++ b/engines/cine/main_loop.cpp @@ -265,7 +265,7 @@ void CineEngine::mainLoop(int bootScriptIdx) { errorVar = 0; - addScriptToGlobalScripts(bootScriptIdx); + addScriptToGlobalScripts(bootScriptIdx); menuVar = 0; @@ -337,7 +337,7 @@ void CineEngine::mainLoop(int bootScriptIdx) { stopMusicAfterFadeOut(); di = executePlayerInput(); - + // Clear the zoneQuery table (Operation Stealth specific) if (g_cine->getGameType() == Cine::GType_OS) { Common::set_to(zoneQuery.begin(), zoneQuery.end(), 0); diff --git a/engines/cine/msg.cpp b/engines/cine/msg.cpp index c826db3bf3..08b16524fd 100644 --- a/engines/cine/msg.cpp +++ b/engines/cine/msg.cpp @@ -57,7 +57,7 @@ void loadMsg(char *pMsgName) { // buffer (e.g. message indexes 58-254 in BATEAU.MSG in PROCS08 in Operation Stealth). if (messageDataPos < sourceSize) { messageTable.push_back((const char *)(dataPtr + messageDataPos)); - } else { + } else { if (messageLen > 0) { // Only warn about overflowing non-empty strings warning("loadMsg(%s): message (%d. / %d) is overflowing the input buffer. Replacing it with an empty string", pMsgName, i + 1, count); } else { diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp index c06f39fe03..78fea6b861 100644 --- a/engines/cine/pal.cpp +++ b/engines/cine/pal.cpp @@ -44,7 +44,7 @@ void loadPal(const char *fileName) { if (!palFileHandle.open(buffer)) error("loadPal(): Cannot open file %s", fileName); - uint16 palEntriesCount = palFileHandle.readUint16LE(); + uint16 palEntriesCount = palFileHandle.readUint16LE(); palFileHandle.readUint16LE(); // entry size palArray.resize(palEntriesCount); diff --git a/engines/cine/part.cpp b/engines/cine/part.cpp index 7679d9d380..2cf9a52569 100644 --- a/engines/cine/part.cpp +++ b/engines/cine/part.cpp @@ -80,7 +80,7 @@ static Common::String fixVolCnfFileName(const uint8 *src, uint len) { // so that's why we have to convert them first. There's no trailing zero in them // either and they're always of the full length 11 with padding spaces. Extension // can be always found at offset 8 onwards. - // + // // Examples of filename mappings: // "AEROPORTMSG" -> "AEROPORT.MSG" // "MITRAILLHP " -> "MITRAILL.HP" (Notice the trailing space after the extension) @@ -160,7 +160,7 @@ void CineEngine::readVolCnf() { // US Amiga release. It uses a compressed 'vol.cnf' file but still uses // file names of length 13. So we try to deduce the file name length from // the data in the 'vol.cnf' file. - int fileNameLength; + int fileNameLength; if (fileNameLenMod11 != fileNameLenMod13) { // All file name blocks' sizes were divisible by either 11 or 13, but not with both. fileNameLength = (fileNameLenMod11 ? 11 : 13); diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp index 75581565e2..2917ad6d1b 100644 --- a/engines/cine/saveload.cpp +++ b/engines/cine/saveload.cpp @@ -103,7 +103,7 @@ enum CineSaveGameFormat detectSaveGameFormat(Common::SeekableReadStream &fHandle overlayEntrySize, bgIncrustEntrySize }; - + uint animEntrySize = animEntrySizeChoices[i]; // Jump over the animDataTable entries and the screen parameters int32 newPos = animDataTableStart + animEntrySize * animEntriesCount + sizeofScreenParams; @@ -128,7 +128,7 @@ enum CineSaveGameFormat detectSaveGameFormat(Common::SeekableReadStream &fHandle } fHandle.seek(newPos); } - + // If we could walk the chain successfully and // got exactly to the end of file then we've got a match. if (chainWalkSuccess && fHandle.pos() == fHandle.size()) { @@ -145,7 +145,7 @@ enum CineSaveGameFormat detectSaveGameFormat(Common::SeekableReadStream &fHandle assert(animEntrySize == oldAnimEntrySize || animEntrySize == newAnimEntrySize); if (animEntrySize == oldAnimEntrySize) { result = ANIMSIZE_23; - } else { // animEntrySize == newAnimEntrySize + } else { // animEntrySize == newAnimEntrySize // Check data and mask pointers in all of the animDataTable entries // to see whether we've got the version with the broken data and mask pointers or not. // In the broken format all data and mask pointers were always zero. @@ -484,7 +484,7 @@ bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) { return false; } else if (hdr.version > CURRENT_OS_SAVE_VER) { warning("loadTempSaveOS: Detected newer format version. Not loading savegame"); - return false; + return false; } else if ((int)hdr.version < (int)CURRENT_OS_SAVE_VER) { warning("loadTempSaveOS: Detected older format version. Trying to load nonetheless. Things may break"); } else { // hdr.id == TEMP_OS_FORMAT_ID && hdr.version == CURRENT_OS_SAVE_VER @@ -499,7 +499,7 @@ bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) { // Ok, so we've got a correct header for a temporary Operation Stealth savegame. // Let's start loading the plain savegame data then. - currentDisk = in.readUint16BE(); + currentDisk = in.readUint16BE(); in.read(currentPartName, 13); in.read(currentPrcName, 13); in.read(currentRelName, 13); @@ -509,7 +509,7 @@ bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) { for (uint i = 0; i < 8; i++) { in.read(bgNames[i], 13); } - + in.read(currentCtName, 13); // Moved the loading of current procedure, relation, @@ -571,7 +571,7 @@ bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) { // TODO: Use the loaded value (Is music playing? (Uint16BE, Boolean)). in.readUint16BE(); - renderer->_cmdY = in.readUint16BE(); + renderer->_cmdY = in.readUint16BE(); in.readUint16BE(); // Some unknown variable that seems to always be zero allowPlayerInput = in.readUint16BE(); playerCommand = in.readUint16BE(); @@ -583,7 +583,7 @@ bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) { var2 = in.readUint16BE(); commandVar2 = in.readUint16BE(); renderer->_messageBg = in.readUint16BE(); - + // TODO: Use the loaded value (adBgVar1 (Uint16BE)). in.readUint16BE(); @@ -625,7 +625,7 @@ bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) { // TODO: Palette handling? if (in.pos() == in.size()) { - debug(3, "loadTempSaveOS: Loaded the whole savefile."); + debug(3, "loadTempSaveOS: Loaded the whole savefile."); } else { warning("loadTempSaveOS: Loaded the savefile but didn't exhaust it completely. Something was left over"); } @@ -784,7 +784,7 @@ bool CineEngine::makeLoad(char *saveName) { // 0x2315 + (255 * 30) + (2 * 6) + (206 + 206 + 20 + 20) * 512 = ~242kB // // I think it extremely unlikely that there would be over 512 global scripts, object scripts, - // overlays and background incrusts so 256kB seems like quite a safe upper limit. + // overlays and background incrusts so 256kB seems like quite a safe upper limit. // NOTE: If the savegame format is changed then this value might have to be re-evaluated! // Hopefully devices with more limited memory can also cope with this memory allocation. saveSize = 256 * 1024; @@ -815,7 +815,7 @@ bool CineEngine::makeLoad(char *saveName) { if (load) { // Reset the engine's state resetEngine(); - + if (saveGameFormat == TEMP_OS_FORMAT) { // Load the temporary Operation Stealth savegame format result = loadTempSaveOS(*in); @@ -882,7 +882,7 @@ void CineEngine::makeSaveFW(Common::OutSaveFile &out) { void CineEngine::makeSaveOS(Common::OutSaveFile &out) { int i; - // Make a temporary Operation Stealth savegame format chunk header and save it. + // Make a temporary Operation Stealth savegame format chunk header and save it. ChunkHeader header; header.id = TEMP_OS_FORMAT_ID; header.version = CURRENT_OS_SAVE_VER; @@ -918,7 +918,7 @@ void CineEngine::makeSaveOS(Common::OutSaveFile &out) { // 0x2934: Is music playing? (Uint16BE, Boolean). out.writeUint16BE(0); - out.writeUint16BE(renderer->_cmdY); + out.writeUint16BE(renderer->_cmdY); out.writeUint16BE(0); // Some unknown variable that seems to always be zero out.writeUint16BE(allowPlayerInput); out.writeUint16BE(playerCommand); @@ -930,7 +930,7 @@ void CineEngine::makeSaveOS(Common::OutSaveFile &out) { out.writeUint16BE(var2); out.writeUint16BE(commandVar2); out.writeUint16BE(renderer->_messageBg); - + // FIXME: Save proper value for this variable, currently writing zero. // An unknown variable at 0x295E: adBgVar1 (Uint16BE). out.writeUint16BE(0); diff --git a/engines/cine/script_os.cpp b/engines/cine/script_os.cpp index e8f16ebfcc..792e75b42f 100644 --- a/engines/cine/script_os.cpp +++ b/engines/cine/script_os.cpp @@ -459,7 +459,7 @@ int FWScript::o2_modifySeqListElement() { byte e = getNextByte(); debugC(5, kCineDebugScript, "Line: %d: o2_modifySeqListElement(%d,%d,%d,%d,%d)", _line, a, b, c, d, e); - modifySeqListElement(a, 0, b, c, d, e); + modifySeqListElement(a, 0, b, c, d, e); return 0; } diff --git a/engines/cine/unpack.h b/engines/cine/unpack.h index 2355df5ee1..96d6d20158 100644 --- a/engines/cine/unpack.h +++ b/engines/cine/unpack.h @@ -76,7 +76,7 @@ private: /** * Get bits from the source stream. * @note Changes the bit position in the source stream. - * @param numBits Number of bits to read from the source stream. + * @param numBits Number of bits to read from the source stream. * @return Integer value consisting of the bits read from the source stream (In range [0, (2 ** numBits) - 1]). * @return Later the bit was read from the source, the less significant it is in the return value. */ diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 3a826fab97..5b54bccc25 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -318,7 +318,7 @@ void CineEngine::resetEngine() { currentAdditionalBgIdx2 = 0; // TODO: Add resetting of the following variables // adBgVar1 = 0; - // adBgVar0 = 0; + // adBgVar0 = 0; // gfxFadeOutCompleted = 0; } } @@ -602,7 +602,7 @@ void makeCommandLine(void) { } } } - + if (g_cine->getGameType() == Cine::GType_OS || !(playerCommand != -1 && choiceResultTable[playerCommand] == 2)) { if (playerCommand == 2) { getMouseData(mouseUpdateStatus, &dummyU16, &x, &y); @@ -829,7 +829,7 @@ uint16 executePlayerInput(void) { renderer->setCommand(commandBuffer); isDrawCommandEnabled = 0; } - + getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); while (mouseButton && currentEntry < 200) { @@ -870,7 +870,7 @@ uint16 executePlayerInput(void) { commandBuffer += " "; commandBuffer += objectTable[si].name; - + isDrawCommandEnabled = 1; @@ -1408,14 +1408,14 @@ uint16 addAni(uint16 param1, uint16 objIdx, const int8 *ptr, SeqListElement &ele return 1; } -/*! +/*! * Permutates the overlay list into a different order according to some logic. * \todo Check this function for correctness (Wasn't very easy to reverse engineer so there may be errors) */ void resetGfxEntityEntry(uint16 objIdx) { Common::List<overlay>::iterator it, bObjsCutPoint; Common::List<overlay> aReverseObjs, bObjs; - bool foundCutPoint = false; + bool foundCutPoint = false; // Go through the overlay list and partition the whole list into two categories (Type A and type B objects) for (it = overlayList.begin(); it != overlayList.end(); ++it) { @@ -1429,14 +1429,14 @@ void resetGfxEntityEntry(uint16 objIdx) { } else { objectMask = objectTable[it->objIdx].mask; } - + if (objectTable[objIdx].mask > objectMask) { // Check for B objects' cut point bObjsCutPoint = bObjs.reverse_begin(); foundCutPoint = true; } } } - + // Recreate the overlay list in a different order. overlayList.clear(); if (foundCutPoint) { @@ -1461,7 +1461,7 @@ void processSeqListElement(SeqListElement &element) { int16 var_10; int16 var_4; int16 var_2; - + // Initial interpretations for variables addressed through ptr1 (8-bit addressing): // These may be inaccurate! // 0: ? |
