Age | Commit message (Expand) | Author |
2008-08-09 | Converted objectTable from a plain array to a Common::Array. Should help to c... | Kari Salminen |
2008-08-09 | Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually be... | Kari Salminen |
2008-08-09 | Made drawPlainBox's effective width and height always at least one. | Kari Salminen |
2008-08-09 | Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-... | Christopher Page |
2008-08-09 | Added preliminary version of drawing type 22 overlays (Such overlays are adde... | Kari Salminen |
2008-08-09 | Added updating of global variable var5 to Operation Stealth's renderOverlay f... | Kari Salminen |
2008-08-09 | Removing moving with keys qweasdzxc for now because they messed with savegame... | Kari Salminen |
2008-08-09 | Small cleanup: Renamed rol to rolByte and made it handle all cases. | Kari Salminen |
2008-08-08 | Added detection entry for the Sony published CD version of Future Wars. | Kari Salminen |
2008-08-08 | Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib v... | Kari Salminen |
2008-08-08 | Added basic moving using keyboard (Only works in Operation Stealth at the mom... | Kari Salminen |
2008-08-07 | Implemented game speed changing by pressing - or + to e.g. ease testing. | Kari Salminen |
2008-08-07 | Added precautionary tests to background scrolling function in Operation Steal... | Kari Salminen |
2008-08-07 | Made drawPlainBox handle border cases so it won't corrupt memory so easily. T... | Kari Salminen |
2008-08-07 | Fix for popup boxes sometimes blocking animation when they shouldn't in Opera... | Kari Salminen |
2008-08-06 | HACK: In Operation Stealth after the first arcade sequence jump player's posi... | Kari Salminen |
2008-08-06 | Tiny comment update to loadCt-opcodes: Load collision table data. | Kari Salminen |
2008-08-06 | Renamed page3Raw to collisionPage so it's more apparent what it does. | Kari Salminen |
2008-08-06 | Add 320x200 screen bounds checking to Operation Stealth's checkCollision func... | Kari Salminen |
2008-08-06 | HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence. | Kari Salminen |
2008-08-05 | Workaround for missing player character animation when exiting the airport in... | Kari Salminen |
2008-08-05 | Made rest of resource loading functions used in loadResource return -1 on error. | Kari Salminen |
2008-08-05 | Add detection entry for a previously unrecognized 16 color PC version of Oper... | Kari Salminen |
2008-08-05 | Fix prompt updating regression introduced in r32257: | Kari Salminen |
2008-08-04 | Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,... | Christopher Page |
2008-08-04 | Fix for misplaced objects in mouse object selection (Operation Stealth specif... | Kari Salminen |
2008-08-02 | Made loadResourcesFromSave internally use the loadResource-function. | Kari Salminen |
2008-08-02 | - Combined loadAbs and loadResource into one function. | Kari Salminen |
2008-07-30 | Debug printing a couple more relevant variables in addAni. | Kari Salminen |
2008-07-30 | Added some debug aids related to addAni and the processSeqList crashing. | Kari Salminen |
2008-07-29 | Added --list-saves support for CINE | Christopher Page |
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ad... | Max Horn |
2008-07-29 | Make sure processSeqList and purgeSeqList are only called in the main loop wh... | Kari Salminen |
2008-07-29 | Added purgeSeqList function (Used in mainloop now). Let's see if this helps a... | Kari Salminen |
2008-07-29 | Added a debug message to loadTempSaveOS's to check whether we loaded the whol... | Kari Salminen |
2008-07-29 | Rearranged parts of the Operation Stealth savegame loading routine. | Kari Salminen |
2008-07-28 | Fixing 'warning: comparison of unsigned expression < 0 is always false' | Max Horn |
2008-07-28 | Fixed crash when running Operation Stealth introduced in r33339 (There are ac... | Kari Salminen |
2008-07-28 | Added loading of temporary Operation Stealth savegames. Needs testing! | Kari Salminen |
2008-07-28 | Added remaining load functions needed for the Operation Stealth savegame form... | Kari Salminen |
2008-07-28 | Cut Future Wars savegame loading routine into parts that can be reused when l... | Kari Salminen |
2008-07-28 | Now detects temporary Operation Stealth savegame format and saves it. No load... | Kari Salminen |
2008-07-28 | Made the savegame loading routine choose between loading a Future Wars or an ... | Kari Salminen |
2008-07-27 | Added a preliminary saving routine for Operation Stealth (Disabled by default... | Kari Salminen |
2008-07-27 | Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256). | Kari Salminen |
2008-07-27 | Cut savegame loading into smaller functional parts (resetEngine, loadPlainSav... | Kari Salminen |
2008-07-23 | Renamed opcodes 0x49 and 0x68: | Kari Salminen |
2008-07-22 | Fix warnings in CINE | Max Horn |
2008-07-22 | Fix CineSaveGameFormat enumeration's include order (Caused problems at least ... | Kari Salminen |
2008-07-22 | Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): | Kari Salminen |