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2008-08-09Converted animDataTable from a plain array to a Common::Array. Should help to...Kari Salminen
2008-08-09Converted objectTable from a plain array to a Common::Array. Should help to c...Kari Salminen
2008-08-09Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually be...Kari Salminen
2008-08-09Made drawPlainBox's effective width and height always at least one.Kari Salminen
2008-08-09Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...Christopher Page
2008-08-09Added preliminary version of drawing type 22 overlays (Such overlays are adde...Kari Salminen
2008-08-09Added updating of global variable var5 to Operation Stealth's renderOverlay f...Kari Salminen
2008-08-09Removing moving with keys qweasdzxc for now because they messed with savegame...Kari Salminen
2008-08-09Small cleanup: Renamed rol to rolByte and made it handle all cases.Kari Salminen
2008-08-08Added detection entry for the Sony published CD version of Future Wars.Kari Salminen
2008-08-08Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib v...Kari Salminen
2008-08-08Added basic moving using keyboard (Only works in Operation Stealth at the mom...Kari Salminen
2008-08-07Implemented game speed changing by pressing - or + to e.g. ease testing.Kari Salminen
2008-08-07Added precautionary tests to background scrolling function in Operation Steal...Kari Salminen
2008-08-07Made drawPlainBox handle border cases so it won't corrupt memory so easily. T...Kari Salminen
2008-08-07Fix for popup boxes sometimes blocking animation when they shouldn't in Opera...Kari Salminen
2008-08-06HACK: In Operation Stealth after the first arcade sequence jump player's posi...Kari Salminen
2008-08-06Tiny comment update to loadCt-opcodes: Load collision table data.Kari Salminen
2008-08-06Renamed page3Raw to collisionPage so it's more apparent what it does.Kari Salminen
2008-08-06Add 320x200 screen bounds checking to Operation Stealth's checkCollision func...Kari Salminen
2008-08-06HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.Kari Salminen
2008-08-05Workaround for missing player character animation when exiting the airport in...Kari Salminen
2008-08-05Made rest of resource loading functions used in loadResource return -1 on error.Kari Salminen
2008-08-05Add detection entry for a previously unrecognized 16 color PC version of Oper...Kari Salminen
2008-08-05Fix prompt updating regression introduced in r32257:Kari Salminen
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-08-04Fix for misplaced objects in mouse object selection (Operation Stealth specif...Kari Salminen
2008-08-02Made loadResourcesFromSave internally use the loadResource-function.Kari Salminen
2008-08-02- Combined loadAbs and loadResource into one function.Kari Salminen
2008-07-30Debug printing a couple more relevant variables in addAni.Kari Salminen
2008-07-30Added some debug aids related to addAni and the processSeqList crashing.Kari Salminen
2008-07-29Added --list-saves support for CINEChristopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-29Make sure processSeqList and purgeSeqList are only called in the main loop wh...Kari Salminen
2008-07-29Added purgeSeqList function (Used in mainloop now). Let's see if this helps a...Kari Salminen
2008-07-29Added a debug message to loadTempSaveOS's to check whether we loaded the whol...Kari Salminen
2008-07-29Rearranged parts of the Operation Stealth savegame loading routine.Kari Salminen
2008-07-28Fixing 'warning: comparison of unsigned expression < 0 is always false'Max Horn
2008-07-28Fixed crash when running Operation Stealth introduced in r33339 (There are ac...Kari Salminen
2008-07-28Added loading of temporary Operation Stealth savegames. Needs testing!Kari Salminen
2008-07-28Added remaining load functions needed for the Operation Stealth savegame form...Kari Salminen
2008-07-28Cut Future Wars savegame loading routine into parts that can be reused when l...Kari Salminen
2008-07-28Now detects temporary Operation Stealth savegame format and saves it. No load...Kari Salminen
2008-07-28Made the savegame loading routine choose between loading a Future Wars or an ...Kari Salminen
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by default...Kari Salminen
2008-07-27Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).Kari Salminen
2008-07-27Cut savegame loading into smaller functional parts (resetEngine, loadPlainSav...Kari Salminen
2008-07-23Renamed opcodes 0x49 and 0x68:Kari Salminen
2008-07-22Fix warnings in CINEMax Horn
2008-07-22Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...Kari Salminen