Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-17 | CINE: Add English DOS demo of Operation Stealth. | Kirben | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-25 | CINE: Add a safeguard to avoid a divide by zero in Palette::save() | Strangerke | |
2014-05-25 | CINE: Add a safeguard to avoid incrementing a null pointer | Strangerke | |
2014-03-22 | CINE: Add a safeguard, split makeCommandLine() per game type | Strangerke | |
2014-03-16 | CINE: Initialize some unitialized variables | Strangerke | |
2014-03-16 | CINE: Avoid possible string buffer overrun by using strlcpy and strlcat | Strangerke | |
2014-02-18 | CINE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-09 | CINE: Reduce the scope of some variables, optimize a couple of iterator ↵ | Strangerke | |
increment | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-03 | CINE: Remove unnecessary check. CID 1004117 | Eugene Sandulenko | |
2013-10-02 | CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411. | D G Turner | |
2013-10-02 | CINE: Fix for possible uninitialized variable usage. CID 1086890. | D G Turner | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-26 | CINE: Null terminate string. CID 1003886 | Eugene Sandulenko | |
2013-04-26 | CINE: Null terminate string. CID 1003884 | Eugene Sandulenko | |
2013-04-26 | CINE: Null terminate string. CID 1003887 | Eugene Sandulenko | |
2013-04-18 | ENGINES: Silence clang warning about unused private member _vm | Max Horn | |
This affects the Console / debugger classes of multiple engines. An alternative solution would have been to remove the unused _vm member vars. However, it seems likely that in the future, the _vm member could be useful for methods added to the console. So instead, we add a simple assert(_vm) to silence the clang warning. | |||
2012-09-11 | CINE: Implement music fade out for Amiga/AtariST music. | Johannes Schickel | |
2012-09-08 | CINE: Fix sfx channel use in Amiga and AtariST versions of FW. | Johannes Schickel | |
This fixes a channel assignment issue in opcode 119. This also implements opcode 120, which is basically a stereo channel swapped version of 119 (o1_playSample). This affects the Amiga and AtariST versions. I put a TODO to check the DOS version here. | |||
2012-09-08 | CINE: Implement panning for sfx for FW Amiga and AtariST. | Johannes Schickel | |
2012-09-08 | CINE: Remove unused Sound::update method. | Johannes Schickel | |
2012-09-08 | CINE: Fix Paula frequency. | Johannes Schickel | |
This should fix the frequency of sound effects. | |||
2012-09-08 | CINE: Implement sfx repeat and volume fade for FW Amiga/AtariST. | Johannes Schickel | |
This fixes bug 3091660 "FW: Looping samples don't loop in Amiga version". | |||
2012-09-08 | CINE: Skip resource header in loadSpl. | Johannes Schickel | |
This implements a long standing TODO in PaulaSound::playSound. | |||
2012-09-07 | CINE: Workaround disabled menus in FW when loading from launcher/cl. | Johannes Schickel | |
This works around a regression from 92df76fbb3802bf28819c2684d188251c249cdbb. This should resolve the remaining issues of bug #3565362 "CINE: Savegame loading broken in FW". | |||
2012-09-07 | CINE: Fix sprite loading in FW. | Johannes Schickel | |
This partly fixes bug #3565362 "CINE: Savegame loading broken in FW". This fixes a regression from 2fd8bae31994e5581d0ef43da439d01ddd0d1ef5. | |||
2012-09-07 | CINE: A little bit enforcement of our formatting guidelines. | Johannes Schickel | |
Powered by astyle & manual fixup afterwards. | |||
2012-09-07 | CINE: Explain the name "undrawChar" and add a possible TODO. | Johannes Schickel | |
2012-09-07 | CINE: Make selection menu focus rectangle match the original size. | Johannes Schickel | |
Compared against real FW Amiga under UAE and FW Dos under DOSBox. | |||
2012-09-07 | CINE: Implement proper text coloring in selection menus for Amiga. | Johannes Schickel | |
Tested with FW Amiga. | |||
2012-08-20 | CINE: Fix drawing of sprite with mask. | Vincent Hamm | |
Protects against cases where a non-existing script is referenced. | |||
2012-08-14 | CINE: Apply some ScummVM formatting conventions | Torbjörn Andersson | |
2012-08-13 | Merge pull request #266 from yaz0r/master | yaz0r | |
Fix system menu in OS | |||
2012-08-13 | CINE: Fix system menu sometimes not appearing in OS | Vincent Hamm | |
2012-08-14 | CINE: Fix compile error caused by excess ; | Travis Howell | |
2012-08-13 | CINE: Fix regression in savegame system | Vincent Hamm | |
2012-08-13 | Cine: Fix swimming sequence by allowing mouse click to be held down | Vincent Hamm | |
2012-08-13 | CINE: Fix restoring of savegame in cave | Vincent Hamm | |
2012-08-12 | CINE: Slight formatting fixes in gfx.cpp. | Johannes Schickel | |
Powered by astyle. | |||
2012-08-11 | CINE: Fix typo in OS palette restore code. | D G Turner | |
This fixes most cases of incorrect palette on savegame loading. Thanks to yaz0r for this fix. | |||
2012-08-11 | CINE: Fix lockup in Scene 5 when "operate Girl" underwater. | D G Turner | |
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop. This bug was introduced by the addition of the MT-32 output driver for Future Wars and associated mutex changes. The _fadeOutTimer increment is done by the timer callback occuring during the load method call, but this was excluded by the mutex. Fixed by moving the mutex in the load method. | |||
2012-08-11 | CINE: Slight cleanup. | Vincent Hamm | |
2012-08-10 | CINE: Fix masking in Operation Stealth. | Vincent Hamm | |
2012-07-16 | CINE: Mark Operation Stealth as Unstable. | D G Turner | |
Since the cine engine's support for Operation Stealth is still incomplete with significant GFX glitches, this should be marked as "ADGF_UNSTABLE" to warn users and prevent invalid bug reports. However, it should be noted that the game is completable. | |||
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h |