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author | D G Turner | 2012-08-11 21:12:35 +0100 |
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committer | D G Turner | 2012-08-11 21:12:35 +0100 |
commit | 78b8fa31ca49aae2218fb0bdd20fda28b99b15a9 (patch) | |
tree | 5c22f1c3f3f98dd6544905515b974908b9e0b972 /engines/cine | |
parent | 21c057ce7545d9fbb1cd958d22cbce5716384882 (diff) | |
download | scummvm-rg350-78b8fa31ca49aae2218fb0bdd20fda28b99b15a9.tar.gz scummvm-rg350-78b8fa31ca49aae2218fb0bdd20fda28b99b15a9.tar.bz2 scummvm-rg350-78b8fa31ca49aae2218fb0bdd20fda28b99b15a9.zip |
CINE: Fix typo in OS palette restore code.
This fixes most cases of incorrect palette on savegame loading.
Thanks to yaz0r for this fix.
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index 742c6606b0..8d73bae747 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -839,7 +839,7 @@ void OSRenderer::restorePalette(Common::SeekableReadStream &fHandle, int version fHandle.read(buf, kHighPalNumBytes); - if (colorCount == kHighPalNumBytes) { + if (colorCount == kHighPalNumColors) { // Load the active 256 color palette from file _activePal.load(buf, sizeof(buf), kHighPalFormat, kHighPalNumColors, CINE_LITTLE_ENDIAN); } else { |