aboutsummaryrefslogtreecommitdiff
path: root/engines/composer
AgeCommit message (Collapse)Author
2019-12-07COMPOSER: Remove comma from the end of the GameFileTypes enumCameron Cawley
2019-12-07COMPOSER: fallback load default configsBLooperZ
2019-12-07COMPOSER: add v1 config files from ticket #5934BLooperZ
2019-12-07COMPOSER: fix loopBLooperZ
2019-12-07COMPOSER: specify config file in detection entryBLooperZ
2019-12-07COMPOSER: read book.mac before book.iniBLooperZ
2019-12-07COMPOSER: detect + support macintosh versionBLooperZ
2019-12-07COMPOSER: add detection entriesBLooperZ
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-09-29COMPOSER: The engine does not use MIDI, mark the games as such.Henrik "Henke37" Andersson
2019-08-09GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a ↵Cameron Cawley
Graphics::Cursor
2019-07-21COMPOSER: Change unload library error to warningangstsmurf
This fixes Gregory and the Hot Air Balloon. See tracker #11021.
2019-07-20COMPOSER: Don't crash when skipping invalid animationsangstsmurf
Don't try to run a NULL animation. Fixes a crash in Gregory.
2019-03-10COMPOSER: Always check resources before loading themFilippos Karapetis
Fixes checking for resources in libraries - bug #10861
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-10-03COMPOSER: Add Detection Entry For Darby French Mac Variant.D G Turner
This is from Trac #10399.
2018-03-26COMPOSER: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26COMPOSER: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2017-12-08Added MD5 for the German version of Imo and the KingMatan Bareket
2017-11-26JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2017-11-26COMPOSER: Properly strip down the relative pathsEugene Sandulenko
2017-11-13COMPOSER: Fix the detection for the French Gregory versionBastien Bouclet
The commit message of 2739d8fa2 says this is for the French version. The language was set to English by mistake. Ref#6548
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-09-01JANITORIAL: Fix whitespacesEugene Sandulenko
2017-09-01COMPOSER: Added detection for German Baba Yaga from bug #10171Eugene Sandulenko
2017-06-17COMPOSER: Use Magic Tales prefix for two more game namesThierry Crozat
This is done for consistency so that all the games in the Magic Tales series are named in a consistent way. This is also how they are named on the wiki (and on amazon).
2016-10-18COMPOSER: Use setPixel() and getPixel() methods to read and write to private ↵angstsmurf
pixel member
2016-10-18COMPOSER: Add missing 'typename' prior to dependent type nameangstsmurf
2016-10-18COMPOSER: Delete leftover git conflict markerangstsmurf
2016-10-18COMPOSER: Include config manager header in composer.cpp againangstsmurf
It was removed in 253e18c
2016-10-18COMPOSER: Fix for issue when save_slot is in config.upthorn
2016-10-18COMPOSER: Various formatting fixes.upthorn
2016-10-18COMPOSER: Better spacing of autosavesupthorn
2016-10-18COMPOSER: Enable autosaving.upthorn
2016-10-18COMPOSER: Added loading from launcher supportupthorn
2016-10-18COMPOSER: Fixed some scope issuesupthorn
2016-10-18COMPOSER: Saving/loading code deduplicationupthorn
2016-10-18COMPOSER: Completely removed unnecessary #ifdefsupthorn
2016-10-18COMPOSER: Added support for saving/loading in V1 games.upthorn
2016-10-18COMPOSER: Added new file to module.mkupthorn
2016-10-18COMPOSER: cleaned up miscellaneous gcc warnings and formatting issues.upthorn
2016-10-18COMPOSER: Fixed audio issues after save-game load.upthorn
2016-10-18COMPOSER: failed attempt to correct audio sync issueupthorn
2016-10-18COMPOSER: game saving/loading now actually worksupthorn
2016-10-18COMPOSER: Continued work on saving/loading functionality.upthorn
2016-10-18COMPOSER/JANITORIAL: Corrected a number of formatting issues in and around ↵upthorn
new functions related to saving.
2016-10-18COMPOSER: Preliminary (non-functional) game saving/loading supportupthorn
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion