Age | Commit message (Collapse) | Author |
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svn-id: r44814
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memory leaks
svn-id: r44808
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and issues in compilers which don't support NORETURN
svn-id: r44314
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svn-id: r44299
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svn-id: r44077
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svn-id: r43690
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svn-id: r43171
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common/EventRecorder.[h/cpp]).
svn-id: r42751
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svn-id: r42370
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svn-id: r42369
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svn-id: r41975
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(note that the music played isn't yet correct, though)
svn-id: r41506
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alter game speed using the keypad +/- keys
svn-id: r41064
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structure array based one
svn-id: r40954
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all versions have this file
svn-id: r40522
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run() method exits before initiaze is called
svn-id: r40520
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format to store the savegame name and thumbnail
svn-id: r39979
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svn-id: r39856
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svn-id: r39786
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engine class, and moved the frame delay code to the main loop to make the game more responsive to events
svn-id: r39180
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svn-id: r39003
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names, types, and converted memory accesses to endian safe structures
svn-id: r38540
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dynamically being loaded from the 'delphine.lng' file
svn-id: r36317
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svn-id: r36259
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svn-id: r36142
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svn-id: r36050
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svn-id: r35870
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svn-id: r35062
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svn-id: r34916
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constructor
svn-id: r30871
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svn-id: r30012
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-Implement background mode 5
svn-id: r29968
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svn-id: r29901
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svn-id: r29386
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svn-id: r29286
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svn-id: r28968
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been updated.
svn-id: r28966
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r27018
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svn-id: r26697
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svn-id: r26631
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svn-id: r26605
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