Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-15 | CRUISE: Add a safeguard to avoid a potential null pointer derefenrece | Strangerke | |
2014-06-10 | CRUISE: Remove some useless variables, use a boolean for a variable | Strangerke | |
2014-06-09 | CRUISE: some more renaming, remove another useless variable | Strangerke | |
2014-06-09 | CRUISE: Remove a couple of useless variables | Strangerke | |
2014-06-09 | CRUISE: Initialize some variables in the contractor, change some variables ↵ | Strangerke | |
to boolean | |||
2014-06-08 | CRUISE: Directly use assert. | Johannes Schickel | |
This fixes an ASSERT macro redefinition when compiling the Symbian port. See bug #6622 "SYMBIAN: CRUISE: warning: `ASSERT' redefined". | |||
2014-06-07 | CRUISE: Fix a null pointer dereference | Strangerke | |
2014-06-01 | CRUISE: Comment out some useless code | Strangerke | |
2014-06-01 | CRUISE: Reduce the scope of some variables in actor and cruise_main | Strangerke | |
2014-06-01 | CRUISE: Reduce the scope of variables used in the for loops | Strangerke | |
2014-05-31 | CRUISE: Replace some more strcpy | Strangerke | |
2014-02-18 | CRUISE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-04-21 | CRUISE: Fix update of background animations while waiting for user. | D G Turner | |
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this. | |||
2012-04-21 | CRUISE: Modification to main loop to update cursor, even in FastMode. | D G Turner | |
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls. | |||
2012-04-21 | CRUISE: Move cursor update to upper "idle" loop in main function. | D G Turner | |
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions. | |||
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-15 | JANITORIAL: Fix whitespace in pointer template arg | Tarek Soliman | |
2011-11-14 | CRUISE: Remove unused variables | Eugene Sandulenko | |
2011-10-18 | CRUISE: Revert part of mouse movement patch applied from Bug #3423955. | D G Turner | |
The removal of updateScreen() when DisplayOn is not set may cause a regression and is not related to fixing of the mouse jerkiness. | |||
2011-10-16 | CRUISE: Fix For Unresponsive Mouse Movement noted in Bug #3423955. | D G Turner | |
This patch was supplied on the bug by Ignaz Forster (ifo). | |||
2011-08-07 | CRUISE: Replace casts and offset calculations for memory debugger by a ↵ | Christoph Mallon | |
simple struct. | |||
2011-06-30 | JANITORIAL: Silence a couple of "variable set but not used" warnings. | eriktorbjorn | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-29 | JANITORIAL: Remove/comment unused vars | dhewg | |
Found by GCC 4.6's -Wunused-but-set-variable | |||
2011-02-23 | CRUISE: Bugfix for #3188309 - black text at end of introduction | Paul Gilbert | |
2010-11-21 | CRUISE: Bugfix for #3064846 - Raoul appearing in Book screen | Paul Gilbert | |
svn-id: r54405 | |||
2010-11-07 | LURE: Convert printf to debug/warning | Max Horn | |
Exception: The "decompiler" code still uses fopen/fprintf etc. but it is disabled by default, hence I am ignoring it for now. svn-id: r54108 | |||
2010-08-09 | CRUISE: Eliminate global constructors | Eugene Sandulenko | |
svn-id: r51936 | |||
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn | |
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-10 | Further memory leak fixes | Paul Gilbert | |
svn-id: r44861 | |||
2009-10-09 | Fixed all memory leaks as far as the initial title screen | Paul Gilbert | |
svn-id: r44814 | |||
2009-10-09 | Set up a basic tracing system for all memory allocations to help track down ↵ | Paul Gilbert | |
memory leaks svn-id: r44808 | |||
2009-08-24 | Bugfix for freeze when the in-game Pause 'P' key is used | Paul Gilbert | |
svn-id: r43690 | |||
2009-08-17 | Switched event loop while/do to do/while, to ensure event handling occurs ↵ | Paul Gilbert | |
even when the game is under heavy load svn-id: r43471 | |||
2009-07-31 | Fix bug with the event loop that was discarding pending events rather than ↵ | Paul Gilbert | |
leaving them to be processed in the following frame svn-id: r42965 | |||
2009-07-30 | Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain | Max Horn | |
svn-id: r42950 | |||
2009-07-26 | Bugfix for mouse button clicks getting counted multiple times | Paul Gilbert | |
svn-id: r42798 | |||
2009-07-18 | Minor tweak to prevent mouse clicks that close a user wait message also ↵ | Paul Gilbert | |
being further interpreted as a user walk destination svn-id: r42578 | |||
2009-07-17 | Added an explicit break out of the event processing loop for mouse buttons ↵ | Paul Gilbert | |
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558 | |||
2009-07-14 | Bugfix to cursor updates - it previously required that both X and Y ↵ | Paul Gilbert | |
positions had changed before a cursor change could occur svn-id: r42472 | |||
2009-07-12 | Added support for sub-relation message types - this fixes trying to attach ↵ | Paul Gilbert | |
the chain to the hook on the deck svn-id: r42405 | |||
2009-07-07 | Bugfix so that user delays work correctly | Paul Gilbert | |
svn-id: r42197 | |||
2009-07-07 | Bugfix so the game speed will correctly change after showing the credits ↵ | Paul Gilbert | |
when the game is restarted svn-id: r42196 | |||
2009-07-06 | Removed all the current special cases coding for user (mouse press) waiting, ↵ | Paul Gilbert | |
and reimplemented it exactly the way the original did svn-id: r42173 |