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path: root/engines/cruise/function.cpp
AgeCommit message (Expand)Author
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it is...Paul Gilbert
2009-07-07Fix to the return values of the Op_GetMouseButton library function now allows...Paul Gilbert
2009-07-07Added workaround to briefly pause when displaying the first message of the sh...Paul Gilbert
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ...Paul Gilbert
2009-06-24Silence unsued variables warnings.Johannes Schickel
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores th...Paul Gilbert
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a dum...Paul Gilbert
2009-06-21Minor fixes to the individual note playing codePaul Gilbert
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
2009-06-20Implemented the library function Op_SongExistPaul Gilbert
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code (...Paul Gilbert
2009-06-10Added variable to savegame format so that savegames can be correctly loaded f...Paul Gilbert
2009-06-01Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify...Joost Peters
2009-06-01Removed some out of date TODO'sPaul Gilbert
2009-06-01Replaced loadShort/saveShort functions with applicable endian macrosPaul Gilbert
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-16Fixed incorrect pathfinding data entry being deleted when a temporary actor a...Paul Gilbert
2009-05-15Converted various printf statements to use debug, warning, and error.Paul Gilbert
2009-04-18Added support for the global menu save/loading, and changed the savegame form...Paul Gilbert
2009-04-05Apart from a "const", the volume() and getVolume() function were identical.Torbjörn Andersson
2009-04-05Implemented many of the remaining library functionsPaul Gilbert
2009-04-04Replaced all occurrences of the constant '257' with the existing constant 'NU...Paul Gilbert
2009-04-03Fixed incorrect palette range usage so room fade-ins happen correctlyPaul Gilbert
2009-04-01Fix compilation via manually implementing strToUpper, instead of relying on s...Johannes Schickel
2009-04-01Laid the basics for music handlingPaul Gilbert
2009-03-26Corrected the positions of two library functions in the library function listPaul Gilbert
2009-03-16Code formatting, added further constant references, and corrected method sign...Paul Gilbert
2009-03-02Formatting fixes, and added extra constants and function name correctionsPaul Gilbert
2009-03-01Added an explicit clearing of all animation fields for new animations - this ...Paul Gilbert
2009-03-01Implemented proper support for the Pause 'p' key Paul Gilbert
2009-02-19Moved a set of static arrays into the staticres.cpp filePaul Gilbert
2009-01-25Minor cleanup and changed g_cruise to _vm for consistencyPaul Gilbert
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2007-12-27Nearly working pathfinderVincent Hamm
2007-12-27Early pathfindingVincent Hamm
2007-12-25Fix inputVincent Hamm
2007-12-25Fix palette issuesVincent Hamm
2007-12-25Fix title screen regressionVincent Hamm
2007-12-24Fix background save/restoreVincent Hamm
2007-12-24-Fade in/fade outVincent Hamm
2007-12-20Fix palette manipulation codeVincent Hamm
2007-12-20Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read.Torbjörn Andersson
2007-12-20Fix title screen line drawing codeVincent Hamm
2007-12-20Multiple fix/cleanupVincent Hamm
2007-12-18Fix loading savegame from original interpreterVincent Hamm
2007-12-17Fix dangling pointerVincent Hamm
2007-11-11Menu display fixVincent Hamm