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path: root/engines/cruise/menu.cpp
AgeCommit message (Collapse)Author
2009-10-09Set up a basic tracing system for all memory allocations to help track down ↵Paul Gilbert
memory leaks svn-id: r44808
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player ↵Paul Gilbert
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
svn-id: r42795
2009-07-17Added an explicit break out of the event processing loop for mouse buttons ↵Paul Gilbert
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558
2009-06-20Bugfix to fade out any currently playing music when the game is restartedPaul Gilbert
svn-id: r41701
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-06-06Bugfix to show the title screen at the correct speed when restarting the gamePaul Gilbert
svn-id: r41208
2009-05-17Properly named the dialog menu item 'selected' fieldPaul Gilbert
svn-id: r40632
2009-04-18Implemented the 'Start Again' menu option to properly restart the gamePaul Gilbert
svn-id: r39981
2009-04-18Changed the 'Exit' game menu option to exit gracefully, rather than using exit()Paul Gilbert
svn-id: r39980
2009-04-18Added support for the global menu save/loading, and changed the savegame ↵Paul Gilbert
format to store the savegame name and thumbnail svn-id: r39979
2009-04-01Laid the basics for music handlingPaul Gilbert
svn-id: r39786
2009-03-03Formatting fixesPaul Gilbert
svn-id: r39086
2009-02-19In progress work on cleaning up the font system - giving proper variable ↵Paul Gilbert
names, types, and converted memory accesses to endian safe structures svn-id: r38540
2009-02-14Changed the list of language dependant strings from being hard-coded to ↵Paul Gilbert
dynamically being loaded from the 'delphine.lng' file svn-id: r36317
2009-01-25Introduced a static string list for language dependant strings, and changed ↵Paul Gilbert
the options and inventory menus to use it svn-id: r36051
2009-01-16Code formatting fixes, automatically performed by astyleMax Horn
svn-id: r35870
2007-12-20Multiple fix/cleanupVincent Hamm
One bug remains before the game is completable without hack svn-id: r29920
2007-12-18Fix loading savegame from original interpreterVincent Hamm
svn-id: r29901
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-10-29Add more object menu controlsVincent Hamm
svn-id: r29312
2007-10-27Hooked inputsVincent Hamm
Cleanup & fix in input management code svn-id: r29267
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30Several const correctness fixesMax Horn
svn-id: r27011
2007-04-27Fix code formatting (partially) and guard defines in includes.Eugene Sandulenko
svn-id: r26631
2007-04-27Fixing more warningsMax Horn
svn-id: r26618
2007-04-27Fixing lots of warningsMax Horn
svn-id: r26617
2007-04-27Fixed loads of warnings with MSVC and gccFilippos Karapetis
svn-id: r26615
2007-04-27Add cruise source code for scummvmVincent Hamm
svn-id: r26605