Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | CRUISE: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-07 | GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget | Max Horn | |
This avoids hiding an overloaded virtual method, which in turn can cause weird bugs (see also the next commit). svn-id: r55815 | |||
2010-09-12 | i18n: Translate the Save and Load buttons in cruise | Thierry Crozat | |
This fix Fix bug #3064918 GUI: Save and Load button not translated in cruise svn-id: r52691 | |||
2010-03-10 | Silenced some harmless cppcheck warnings about unreachable code after a return. | Torbjörn Andersson | |
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218 | |||
2009-10-09 | Set up a basic tracing system for all memory allocations to help track down ↵ | Paul Gilbert | |
memory leaks svn-id: r44808 | |||
2009-08-24 | Added code to launch the GMM save/load dialogues from the in-game Player ↵ | Paul Gilbert | |
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685 | |||
2009-07-26 | Added a delay to the in-game menu loop to prevent 100% CPU usage | Paul Gilbert | |
svn-id: r42795 | |||
2009-07-17 | Added an explicit break out of the event processing loop for mouse buttons ↵ | Paul Gilbert | |
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558 | |||
2009-06-20 | Bugfix to fade out any currently playing music when the game is restarted | Paul Gilbert | |
svn-id: r41701 | |||
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code ↵ | Paul Gilbert | |
(note that the music played isn't yet correct, though) svn-id: r41506 | |||
2009-06-06 | Bugfix to show the title screen at the correct speed when restarting the game | Paul Gilbert | |
svn-id: r41208 | |||
2009-05-17 | Properly named the dialog menu item 'selected' field | Paul Gilbert | |
svn-id: r40632 | |||
2009-04-18 | Implemented the 'Start Again' menu option to properly restart the game | Paul Gilbert | |
svn-id: r39981 | |||
2009-04-18 | Changed the 'Exit' game menu option to exit gracefully, rather than using exit() | Paul Gilbert | |
svn-id: r39980 | |||
2009-04-18 | Added support for the global menu save/loading, and changed the savegame ↵ | Paul Gilbert | |
format to store the savegame name and thumbnail svn-id: r39979 | |||
2009-04-01 | Laid the basics for music handling | Paul Gilbert | |
svn-id: r39786 | |||
2009-03-03 | Formatting fixes | Paul Gilbert | |
svn-id: r39086 | |||
2009-02-19 | In progress work on cleaning up the font system - giving proper variable ↵ | Paul Gilbert | |
names, types, and converted memory accesses to endian safe structures svn-id: r38540 | |||
2009-02-14 | Changed the list of language dependant strings from being hard-coded to ↵ | Paul Gilbert | |
dynamically being loaded from the 'delphine.lng' file svn-id: r36317 | |||
2009-01-25 | Introduced a static string list for language dependant strings, and changed ↵ | Paul Gilbert | |
the options and inventory menus to use it svn-id: r36051 | |||
2009-01-16 | Code formatting fixes, automatically performed by astyle | Max Horn | |
svn-id: r35870 | |||
2007-12-20 | Multiple fix/cleanup | Vincent Hamm | |
One bug remains before the game is completable without hack svn-id: r29920 | |||
2007-12-18 | Fix loading savegame from original interpreter | Vincent Hamm | |
svn-id: r29901 | |||
2007-11-11 | Menu display fix | Vincent Hamm | |
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478 | |||
2007-10-29 | Add more object menu controls | Vincent Hamm | |
svn-id: r29312 | |||
2007-10-27 | Hooked inputs | Vincent Hamm | |
Cleanup & fix in input management code svn-id: r29267 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | Several const correctness fixes | Max Horn | |
svn-id: r27011 | |||
2007-04-27 | Fix code formatting (partially) and guard defines in includes. | Eugene Sandulenko | |
svn-id: r26631 | |||
2007-04-27 | Fixing more warnings | Max Horn | |
svn-id: r26618 | |||
2007-04-27 | Fixing lots of warnings | Max Horn | |
svn-id: r26617 | |||
2007-04-27 | Fixed loads of warnings with MSVC and gcc | Filippos Karapetis | |
svn-id: r26615 | |||
2007-04-27 | Add cruise source code for scummvm | Vincent Hamm | |
svn-id: r26605 |