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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cruise
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sound.cpp
Age
Commit message (
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Author
2009-10-10
Further memory leak fixes
Paul Gilbert
2009-10-09
Set up a basic tracing system for all memory allocations to help track down m...
Paul Gilbert
2009-08-03
Bugfix to correctly reset the music tempo when loading a savegame
Paul Gilbert
2009-06-30
Made the music/sfx volume settings actually affect the in-game music/sfx volume
Paul Gilbert
2009-06-23
Bugfixes to keep sound effects to channel #4 like the original (it ignores th...
Paul Gilbert
2009-06-22
Removed redundant variation of the routine to play sound effects
Paul Gilbert
2009-06-22
Added the dummy volume variable to the savegame format
Paul Gilbert
2009-06-22
Implemented the Op_SetVolume method like the original, which simply set a dum...
Paul Gilbert
2009-06-21
Minor fixes to the individual note playing code
Paul Gilbert
2009-06-20
Added proper saving of music state to savegames so music resumes when a saveg...
Paul Gilbert
2009-06-20
Finally tracked down the difference/bug in the music playing code - music pla...
Paul Gilbert
2009-06-18
Removed redundant code that isn't used
Paul Gilbert
2009-06-14
Fix unused variable warning.
Johannes Schickel
2009-06-14
Beginnings of music support for Cruise, based on the cine engine sound code (...
Paul Gilbert
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-19
Improved Common::Serializer in several ways:
Max Horn
2009-05-12
Fixed what looks like an obvious error in loadSong() that Valgrind caught.
Torbjörn Andersson
2009-04-05
Created stub manager class for sound effects
Paul Gilbert
2009-04-01
Fix warnings.
Johannes Schickel
2009-04-01
Laid the basics for music handling
Paul Gilbert