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path: root/engines/cruise/sound.cpp
AgeCommit message (Expand)Author
2009-10-10Further memory leak fixesPaul Gilbert
2009-10-09Set up a basic tracing system for all memory allocations to help track down m...Paul Gilbert
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
2009-06-30Made the music/sfx volume settings actually affect the in-game music/sfx volumePaul Gilbert
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores th...Paul Gilbert
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
2009-06-22Added the dummy volume variable to the savegame formatPaul Gilbert
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a dum...Paul Gilbert
2009-06-21Minor fixes to the individual note playing codePaul Gilbert
2009-06-20Added proper saving of music state to savegames so music resumes when a saveg...Paul Gilbert
2009-06-20Finally tracked down the difference/bug in the music playing code - music pla...Paul Gilbert
2009-06-18Removed redundant code that isn't usedPaul Gilbert
2009-06-14Fix unused variable warning.Johannes Schickel
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code (...Paul Gilbert
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-19Improved Common::Serializer in several ways:Max Horn
2009-05-12Fixed what looks like an obvious error in loadSong() that Valgrind caught.Torbjörn Andersson
2009-04-05Created stub manager class for sound effectsPaul Gilbert
2009-04-01Fix warnings.Johannes Schickel
2009-04-01Laid the basics for music handlingPaul Gilbert