Age | Commit message (Expand) | Author |
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert |
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert |
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores th... | Paul Gilbert |
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert |
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert |
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a dum... | Paul Gilbert |
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert |
2009-06-20 | Added proper saving of music state to savegames so music resumes when a saveg... | Paul Gilbert |
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music pla... | Paul Gilbert |
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert |
2009-06-14 | Fix unused variable warning. | Johannes Schickel |
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code (... | Paul Gilbert |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-05-19 | Improved Common::Serializer in several ways: | Max Horn |
2009-05-12 | Fixed what looks like an obvious error in loadSong() that Valgrind caught. | Torbjörn Andersson |
2009-04-05 | Created stub manager class for sound effects | Paul Gilbert |
2009-04-01 | Fix warnings. | Johannes Schickel |
2009-04-01 | Laid the basics for music handling | Paul Gilbert |