Age | Commit message (Expand) | Author |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops |
2015-07-07 | CRUISE: Use the built-in OPL timer | Matthew Hoops |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops |
2014-06-09 | CRUISE: Initialize some variables | Strangerke |
2014-06-05 | CRUISE: Remove logically dead code in Sound | Strangerke |
2014-06-01 | CRUISE: Reduce the scope of variables used in the for loops | Strangerke |
2014-05-31 | CRUISE: Add safeguards to avoid a buffer overflow in linker and sound | Strangerke |
2014-02-18 | CRUISE: Make GPL headers consistent in themselves. | Johannes Schickel |
2011-08-06 | ALL: Reduce audio/ header dependency | Eugene Sandulenko |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion |
2011-03-19 | CRUISE: Cleanup syncSoundSettings() | dhewg |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn |
2010-11-21 | CRUISE: Fix Memory Accesses Errors and Leaks Reported By Valgrind | David Turner |
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /... | Johannes Schickel |
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn |
2009-10-10 | Further memory leak fixes | Paul Gilbert |
2009-10-09 | Set up a basic tracing system for all memory allocations to help track down m... | Paul Gilbert |
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert |
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert |
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores th... | Paul Gilbert |
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert |
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert |
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a dum... | Paul Gilbert |
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert |
2009-06-20 | Added proper saving of music state to savegames so music resumes when a saveg... | Paul Gilbert |
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music pla... | Paul Gilbert |
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert |
2009-06-14 | Fix unused variable warning. | Johannes Schickel |
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code (... | Paul Gilbert |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-05-19 | Improved Common::Serializer in several ways: | Max Horn |
2009-05-12 | Fixed what looks like an obvious error in loadSong() that Valgrind caught. | Torbjörn Andersson |
2009-04-05 | Created stub manager class for sound effects | Paul Gilbert |
2009-04-01 | Fix warnings. | Johannes Schickel |
2009-04-01 | Laid the basics for music handling | Paul Gilbert |