Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn | |
svn-id: r47182 | |||
2010-01-08 | Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵ | Max Horn | |
header common/types.h svn-id: r47180 | |||
2010-01-07 | The default keycolor for mouse pointers used to be 255. | Marcus Comstedt | |
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-18 | Introduced new type Common::DisposeAfterUse::Flag | Max Horn | |
svn-id: r45233 | |||
2009-10-10 | Fixed memory leaks in savegame restoring | Paul Gilbert | |
svn-id: r44863 | |||
2009-10-10 | Game now completely starts up without memory leaks | Paul Gilbert | |
svn-id: r44862 | |||
2009-10-10 | Further memory leak fixes | Paul Gilbert | |
svn-id: r44861 | |||
2009-10-09 | Fix warning | Max Horn | |
svn-id: r44819 | |||
2009-10-09 | Fixed all memory leaks as far as the initial title screen | Paul Gilbert | |
svn-id: r44814 | |||
2009-10-09 | Set up a basic tracing system for all memory allocations to help track down ↵ | Paul Gilbert | |
memory leaks svn-id: r44808 | |||
2009-10-03 | Added a +1 for dirty rectangle calculation so final column of changed area ↵ | Paul Gilbert | |
is included svn-id: r44551 | |||
2009-10-02 | Bugfix for dirty rects getting lost during room fade-ins | Paul Gilbert | |
svn-id: r44536 | |||
2009-09-26 | Bugfix for the dirty rects for drawn sprites when the sprite is partially ↵ | Paul Gilbert | |
off-screen svn-id: r44372 | |||
2009-09-26 | Dirty rects fix for pixels remaining on screen changes | Paul Gilbert | |
svn-id: r44371 | |||
2009-09-24 | Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings ↵ | Filippos Karapetis | |
and issues in compilers which don't support NORETURN svn-id: r44314 | |||
2009-09-24 | Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent ↵ | Filippos Karapetis | |
warnings and issues in compilers which don't support NORETURN svn-id: r44312 | |||
2009-09-24 | Changed createResFileEntry() to error out again | Filippos Karapetis | |
svn-id: r44301 | |||
2009-09-24 | Fixed some more warnings about unreachable code | Filippos Karapetis | |
svn-id: r44299 | |||
2009-09-24 | CRUISE: Fixed some warnings about unreachable code | Filippos Karapetis | |
svn-id: r44293 | |||
2009-09-23 | Removed redundant offset from dirty rect calculation logic | Paul Gilbert | |
svn-id: r44270 | |||
2009-09-14 | Add preliminary support for German Amiga version. | Johannes Schickel | |
svn-id: r44077 | |||
2009-09-11 | Added an experimental screen transition dirty rect calculation code which ↵ | Paul Gilbert | |
should make background changes faster on slower devices or when scalers are active svn-id: r44032 | |||
2009-09-11 | Bugfix for the boundaries of changing objects used for dirty rect calculations | Paul Gilbert | |
svn-id: r44031 | |||
2009-08-24 | Bugfix for freeze when the in-game Pause 'P' key is used | Paul Gilbert | |
svn-id: r43690 | |||
2009-08-24 | Added code to launch the GMM save/load dialogues from the in-game Player ↵ | Paul Gilbert | |
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685 | |||
2009-08-17 | Switched event loop while/do to do/while, to ensure event handling occurs ↵ | Paul Gilbert | |
even when the game is under heavy load svn-id: r43471 | |||
2009-08-16 | Added detection entry for the UK 16 colour version | Paul Gilbert | |
svn-id: r43434 | |||
2009-08-15 | Added const qualifiers to static data. | Johannes Schickel | |
svn-id: r43411 | |||
2009-08-15 | Added Dirty Rect handling functionality | Paul Gilbert | |
svn-id: r43406 | |||
2009-08-09 | Removed redundant code related to Midi handling | Paul Gilbert | |
svn-id: r43171 | |||
2009-08-09 | Slight adjustment to Spanish font lookup table, based on mac_es's ↵ | Paul Gilbert | |
description of character lookup problems svn-id: r43155 | |||
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert | |
svn-id: r43023 | |||
2009-07-31 | Fix bug with the event loop that was discarding pending events rather than ↵ | Paul Gilbert | |
leaving them to be processed in the following frame svn-id: r42965 | |||
2009-07-30 | Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain | Max Horn | |
svn-id: r42950 | |||
2009-07-30 | Added the character lookup table for the Spanish font | Paul Gilbert | |
svn-id: r42920 | |||
2009-07-26 | fix/workaround for cruise crash on OSX | Joost Peters | |
svn-id: r42826 | |||
2009-07-26 | Added a debug line to allow tracking of script execution | Paul Gilbert | |
svn-id: r42799 | |||
2009-07-26 | Bugfix for mouse button clicks getting counted multiple times | Paul Gilbert | |
svn-id: r42798 | |||
2009-07-26 | Added a delay to the in-game menu loop to prevent 100% CPU usage | Paul Gilbert | |
svn-id: r42795 | |||
2009-07-25 | use READ_UINT16 macro | Joost Peters | |
svn-id: r42780 | |||
2009-07-25 | fix another aligned write | Joost Peters | |
svn-id: r42753 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-25 | fix unaligned writes | Joost Peters | |
svn-id: r42747 | |||
2009-07-18 | Minor tweak to prevent mouse clicks that close a user wait message also ↵ | Paul Gilbert | |
being further interpreted as a user walk destination svn-id: r42578 | |||
2009-07-17 | Added an explicit break out of the event processing loop for mouse buttons ↵ | Paul Gilbert | |
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558 | |||
2009-07-14 | Bugfix to cursor updates - it previously required that both X and Y ↵ | Paul Gilbert | |
positions had changed before a cursor change could occur svn-id: r42472 |