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AgeCommit message (Collapse)Author
2009-08-09Removed redundant code related to Midi handlingPaul Gilbert
svn-id: r43171
2009-08-09Slight adjustment to Spanish font lookup table, based on mac_es's ↵Paul Gilbert
description of character lookup problems svn-id: r43155
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
svn-id: r43023
2009-07-31Fix bug with the event loop that was discarding pending events rather than ↵Paul Gilbert
leaving them to be processed in the following frame svn-id: r42965
2009-07-30Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchainMax Horn
svn-id: r42950
2009-07-30Added the character lookup table for the Spanish fontPaul Gilbert
svn-id: r42920
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
svn-id: r42826
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
svn-id: r42799
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
svn-id: r42798
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
svn-id: r42795
2009-07-25use READ_UINT16 macroJoost Peters
svn-id: r42780
2009-07-25fix another aligned writeJoost Peters
svn-id: r42753
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-25fix unaligned writesJoost Peters
svn-id: r42747
2009-07-18Minor tweak to prevent mouse clicks that close a user wait message also ↵Paul Gilbert
being further interpreted as a user walk destination svn-id: r42578
2009-07-17Added an explicit break out of the event processing loop for mouse buttons ↵Paul Gilbert
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558
2009-07-14Bugfix to cursor updates - it previously required that both X and Y ↵Paul Gilbert
positions had changed before a cursor change could occur svn-id: r42472
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
svn-id: r42471
2009-07-12Added support for sub-relation message types - this fixes trying to attach ↵Paul Gilbert
the chain to the hook on the deck svn-id: r42405
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
svn-id: r42370
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert
svn-id: r42369
2009-07-11Bugfix to show the mouse cursor when restarting the game after returning to ↵Paul Gilbert
launcher svn-id: r42368
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it ↵Paul Gilbert
isn't a reliable way of identifying the specific message svn-id: r42205
2009-07-07Fix to the return values of the Op_GetMouseButton library function now ↵Paul Gilbert
allows the game's "Fisticuffs path" to work properly svn-id: r42199
2009-07-07Added workaround to briefly pause when displaying the first message of the ↵Paul Gilbert
shooting cut-scene, so it can be read properly svn-id: r42198
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
svn-id: r42197
2009-07-07Bugfix so the game speed will correctly change after showing the credits ↵Paul Gilbert
when the game is restarted svn-id: r42196
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ↵Paul Gilbert
and reimplemented it exactly the way the original did svn-id: r42173
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ↵Paul Gilbert
to walk through closed doors and into the walls svn-id: r42162
2009-07-05Bugfix for word-wrapping of text, which sometimes failed for strings with ↵Paul Gilbert
special characters svn-id: r42115
2009-07-03Bugfix for displaying text messages when an auto tracking (cut-scene) ↵Paul Gilbert
changes to a user wait svn-id: r42048
2009-07-03Bugfix for loading savegames where the active resource file database isn't ↵Paul Gilbert
completely filled svn-id: r42047
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009
2009-06-30Made the music/sfx volume settings actually affect the in-game music/sfx volumePaul Gilbert
svn-id: r41975
2009-06-24Silence unsued variables warnings.Johannes Schickel
svn-id: r41827
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵Paul Gilbert
the channel parameter to the given library routine) svn-id: r41787
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
svn-id: r41763
2009-06-22Added the dummy volume variable to the savegame formatPaul Gilbert
svn-id: r41749
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a ↵Paul Gilbert
dummy variable and never actually changed the volume svn-id: r41748
2009-06-21Minor fixes to the individual note playing codePaul Gilbert
svn-id: r41726
2009-06-21Changed .SPL (sound effect) loading to load the Adlib version of sound ↵Paul Gilbert
effects - sound effects now work svn-id: r41725
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
svn-id: r41724
2009-06-20Changed many file reads and manual conversions from endian format to instead ↵Paul Gilbert
use file readSint16BE/readSint32BE calls svn-id: r41709
2009-06-20Implemented the library function Op_SongExistPaul Gilbert
svn-id: r41703
2009-06-20Added proper saving of music state to savegames so music resumes when a ↵Paul Gilbert
savegame is loaded. svn-id: r41702
2009-06-20Bugfix to fade out any currently playing music when the game is restartedPaul Gilbert
svn-id: r41701
2009-06-20Finally tracked down the difference/bug in the music playing code - music ↵Paul Gilbert
playback now works svn-id: r41700
2009-06-18Removed redundant code that isn't usedPaul Gilbert
svn-id: r41630
2009-06-14Fix unused variable warning.Johannes Schickel
svn-id: r41507
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506