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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cruise
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Author
2009-08-17
Switched event loop while/do to do/while, to ensure event handling occurs eve...
Paul Gilbert
2009-08-16
Added detection entry for the UK 16 colour version
Paul Gilbert
2009-08-15
Added const qualifiers to static data.
Johannes Schickel
2009-08-15
Added Dirty Rect handling functionality
Paul Gilbert
2009-08-09
Removed redundant code related to Midi handling
Paul Gilbert
2009-08-09
Slight adjustment to Spanish font lookup table, based on mac_es's description...
Paul Gilbert
2009-08-03
Bugfix to correctly reset the music tempo when loading a savegame
Paul Gilbert
2009-07-31
Fix bug with the event loop that was discarding pending events rather than le...
Paul Gilbert
2009-07-30
Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain
Max Horn
2009-07-30
Added the character lookup table for the Spanish font
Paul Gilbert
2009-07-26
fix/workaround for cruise crash on OSX
Joost Peters
2009-07-26
Added a debug line to allow tracking of script execution
Paul Gilbert
2009-07-26
Bugfix for mouse button clicks getting counted multiple times
Paul Gilbert
2009-07-26
Added a delay to the in-game menu loop to prevent 100% CPU usage
Paul Gilbert
2009-07-25
use READ_UINT16 macro
Joost Peters
2009-07-25
fix another aligned write
Joost Peters
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-07-25
fix unaligned writes
Joost Peters
2009-07-18
Minor tweak to prevent mouse clicks that close a user wait message also being...
Paul Gilbert
2009-07-17
Added an explicit break out of the event processing loop for mouse buttons an...
Paul Gilbert
2009-07-14
Bugfix to cursor updates - it previously required that both X and Y positions...
Paul Gilbert
2009-07-14
Bugfix for player being able to walk through some objects against room walls
Paul Gilbert
2009-07-12
Added support for sub-relation message types - this fixes trying to attach th...
Paul Gilbert
2009-07-11
Added initialisation of paging screens when the game starts
Paul Gilbert
2009-07-11
Active background screens are now properly freed when the game exits
Paul Gilbert
2009-07-11
Bugfix to show the mouse cursor when restarting the game after returning to l...
Paul Gilbert
2009-07-07
Removed the shooting workaround delay - the overlay number can vary, so it is...
Paul Gilbert
2009-07-07
Fix to the return values of the Op_GetMouseButton library function now allows...
Paul Gilbert
2009-07-07
Added workaround to briefly pause when displaying the first message of the sh...
Paul Gilbert
2009-07-07
Bugfix so that user delays work correctly
Paul Gilbert
2009-07-07
Bugfix so the game speed will correctly change after showing the credits when...
Paul Gilbert
2009-07-06
Removed all the current special cases coding for user (mouse press) waiting, ...
Paul Gilbert
2009-07-06
Bugfix for node enabling/disabling, which was previously allowing the player ...
Paul Gilbert
2009-07-05
Bugfix for word-wrapping of text, which sometimes failed for strings with spe...
Paul Gilbert
2009-07-03
Bugfix for displaying text messages when an auto tracking (cut-scene) changes...
Paul Gilbert
2009-07-03
Bugfix for loading savegames where the active resource file database isn't co...
Paul Gilbert
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-30
Made the music/sfx volume settings actually affect the in-game music/sfx volume
Paul Gilbert
2009-06-24
Silence unsued variables warnings.
Johannes Schickel
2009-06-23
Bugfixes to keep sound effects to channel #4 like the original (it ignores th...
Paul Gilbert
2009-06-22
Removed redundant variation of the routine to play sound effects
Paul Gilbert
2009-06-22
Added the dummy volume variable to the savegame format
Paul Gilbert
2009-06-22
Implemented the Op_SetVolume method like the original, which simply set a dum...
Paul Gilbert
2009-06-21
Minor fixes to the individual note playing code
Paul Gilbert
2009-06-21
Changed .SPL (sound effect) loading to load the Adlib version of sound effect...
Paul Gilbert
2009-06-21
Bugfixes to pre-loading and handling of resources such as sound files
Paul Gilbert
2009-06-20
Changed many file reads and manual conversions from endian format to instead ...
Paul Gilbert
2009-06-20
Implemented the library function Op_SongExist
Paul Gilbert
2009-06-20
Added proper saving of music state to savegames so music resumes when a saveg...
Paul Gilbert
2009-06-20
Bugfix to fade out any currently playing music when the game is restarted
Paul Gilbert
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