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AgeCommit message (Expand)Author
2009-08-17Switched event loop while/do to do/while, to ensure event handling occurs eve...Paul Gilbert
2009-08-16Added detection entry for the UK 16 colour versionPaul Gilbert
2009-08-15Added const qualifiers to static data.Johannes Schickel
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
2009-08-09Removed redundant code related to Midi handlingPaul Gilbert
2009-08-09Slight adjustment to Spanish font lookup table, based on mac_es's description...Paul Gilbert
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
2009-07-31Fix bug with the event loop that was discarding pending events rather than le...Paul Gilbert
2009-07-30Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchainMax Horn
2009-07-30Added the character lookup table for the Spanish fontPaul Gilbert
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
2009-07-25use READ_UINT16 macroJoost Peters
2009-07-25fix another aligned writeJoost Peters
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-25fix unaligned writesJoost Peters
2009-07-18Minor tweak to prevent mouse clicks that close a user wait message also being...Paul Gilbert
2009-07-17Added an explicit break out of the event processing loop for mouse buttons an...Paul Gilbert
2009-07-14Bugfix to cursor updates - it previously required that both X and Y positions...Paul Gilbert
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
2009-07-12Added support for sub-relation message types - this fixes trying to attach th...Paul Gilbert
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert
2009-07-11Bugfix to show the mouse cursor when restarting the game after returning to l...Paul Gilbert
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it is...Paul Gilbert
2009-07-07Fix to the return values of the Op_GetMouseButton library function now allows...Paul Gilbert
2009-07-07Added workaround to briefly pause when displaying the first message of the sh...Paul Gilbert
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
2009-07-07Bugfix so the game speed will correctly change after showing the credits when...Paul Gilbert
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ...Paul Gilbert
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ...Paul Gilbert
2009-07-05Bugfix for word-wrapping of text, which sometimes failed for strings with spe...Paul Gilbert
2009-07-03Bugfix for displaying text messages when an auto tracking (cut-scene) changes...Paul Gilbert
2009-07-03Bugfix for loading savegames where the active resource file database isn't co...Paul Gilbert
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-30Made the music/sfx volume settings actually affect the in-game music/sfx volumePaul Gilbert
2009-06-24Silence unsued variables warnings.Johannes Schickel
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores th...Paul Gilbert
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
2009-06-22Added the dummy volume variable to the savegame formatPaul Gilbert
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a dum...Paul Gilbert
2009-06-21Minor fixes to the individual note playing codePaul Gilbert
2009-06-21Changed .SPL (sound effect) loading to load the Adlib version of sound effect...Paul Gilbert
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
2009-06-20Changed many file reads and manual conversions from endian format to instead ...Paul Gilbert
2009-06-20Implemented the library function Op_SongExistPaul Gilbert
2009-06-20Added proper saving of music state to savegames so music resumes when a saveg...Paul Gilbert
2009-06-20Bugfix to fade out any currently playing music when the game is restartedPaul Gilbert