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AgeCommit message (Collapse)Author
2009-10-10Further memory leak fixesPaul Gilbert
svn-id: r44861
2009-10-09Fix warningMax Horn
svn-id: r44819
2009-10-09Fixed all memory leaks as far as the initial title screenPaul Gilbert
svn-id: r44814
2009-10-09Set up a basic tracing system for all memory allocations to help track down ↵Paul Gilbert
memory leaks svn-id: r44808
2009-10-03Added a +1 for dirty rectangle calculation so final column of changed area ↵Paul Gilbert
is included svn-id: r44551
2009-10-02Bugfix for dirty rects getting lost during room fade-insPaul Gilbert
svn-id: r44536
2009-09-26Bugfix for the dirty rects for drawn sprites when the sprite is partially ↵Paul Gilbert
off-screen svn-id: r44372
2009-09-26Dirty rects fix for pixels remaining on screen changesPaul Gilbert
svn-id: r44371
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings ↵Filippos Karapetis
and issues in compilers which don't support NORETURN svn-id: r44314
2009-09-24Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent ↵Filippos Karapetis
warnings and issues in compilers which don't support NORETURN svn-id: r44312
2009-09-24Changed createResFileEntry() to error out againFilippos Karapetis
svn-id: r44301
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
svn-id: r44299
2009-09-24CRUISE: Fixed some warnings about unreachable codeFilippos Karapetis
svn-id: r44293
2009-09-23Removed redundant offset from dirty rect calculation logicPaul Gilbert
svn-id: r44270
2009-09-14Add preliminary support for German Amiga version.Johannes Schickel
svn-id: r44077
2009-09-11Added an experimental screen transition dirty rect calculation code which ↵Paul Gilbert
should make background changes faster on slower devices or when scalers are active svn-id: r44032
2009-09-11Bugfix for the boundaries of changing objects used for dirty rect calculationsPaul Gilbert
svn-id: r44031
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
svn-id: r43690
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player ↵Paul Gilbert
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685
2009-08-17Switched event loop while/do to do/while, to ensure event handling occurs ↵Paul Gilbert
even when the game is under heavy load svn-id: r43471
2009-08-16Added detection entry for the UK 16 colour versionPaul Gilbert
svn-id: r43434
2009-08-15Added const qualifiers to static data.Johannes Schickel
svn-id: r43411
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
svn-id: r43406
2009-08-09Removed redundant code related to Midi handlingPaul Gilbert
svn-id: r43171
2009-08-09Slight adjustment to Spanish font lookup table, based on mac_es's ↵Paul Gilbert
description of character lookup problems svn-id: r43155
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
svn-id: r43023
2009-07-31Fix bug with the event loop that was discarding pending events rather than ↵Paul Gilbert
leaving them to be processed in the following frame svn-id: r42965
2009-07-30Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchainMax Horn
svn-id: r42950
2009-07-30Added the character lookup table for the Spanish fontPaul Gilbert
svn-id: r42920
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
svn-id: r42826
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
svn-id: r42799
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
svn-id: r42798
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
svn-id: r42795
2009-07-25use READ_UINT16 macroJoost Peters
svn-id: r42780
2009-07-25fix another aligned writeJoost Peters
svn-id: r42753
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-25fix unaligned writesJoost Peters
svn-id: r42747
2009-07-18Minor tweak to prevent mouse clicks that close a user wait message also ↵Paul Gilbert
being further interpreted as a user walk destination svn-id: r42578
2009-07-17Added an explicit break out of the event processing loop for mouse buttons ↵Paul Gilbert
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558
2009-07-14Bugfix to cursor updates - it previously required that both X and Y ↵Paul Gilbert
positions had changed before a cursor change could occur svn-id: r42472
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
svn-id: r42471
2009-07-12Added support for sub-relation message types - this fixes trying to attach ↵Paul Gilbert
the chain to the hook on the deck svn-id: r42405
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
svn-id: r42370
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert
svn-id: r42369
2009-07-11Bugfix to show the mouse cursor when restarting the game after returning to ↵Paul Gilbert
launcher svn-id: r42368
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it ↵Paul Gilbert
isn't a reliable way of identifying the specific message svn-id: r42205
2009-07-07Fix to the return values of the Op_GetMouseButton library function now ↵Paul Gilbert
allows the game's "Fisticuffs path" to work properly svn-id: r42199
2009-07-07Added workaround to briefly pause when displaying the first message of the ↵Paul Gilbert
shooting cut-scene, so it can be read properly svn-id: r42198
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
svn-id: r42197
2009-07-07Bugfix so the game speed will correctly change after showing the credits ↵Paul Gilbert
when the game is restarted svn-id: r42196