Age | Commit message (Collapse) | Author | |
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2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-07-31 | CRUISE: Fix Possible Invalid Thumbnail Pointer Access. | D G Turner | |
2018-05-05 | ALL: Use CLIP to clip volumes | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-11-10 | ALL: Fix misuse of comma operator | Colin Snover | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-06 | CRUISE: Add explicit fall through comments to switch | Paul Gilbert | |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize. | |||
2016-12-10 | CRUISE: Fix font space width | Daniel Plakhotich | |
2016-12-09 | CRUISE: font: Don't overwrite transparent pixels | Daniel Plakhotich | |
2016-05-17 | CINE: Remove useless code. | Eugene Sandulenko | |
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false. | |||
2016-05-11 | CRUISE: Safer string manipulation | Eugene Sandulenko | |
2016-05-09 | CRUISE: Plug another memory leak | Eugene Sandulenko | |
2016-05-07 | CRUISE: Plug memory leak | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | CRUISE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | CRUISE: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | CRUISE: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2014-06-15 | CRUISE: Add a safeguard to avoid a potential null pointer derefenrece | Strangerke | |
2014-06-10 | CRUISE: Remove some useless variables, use a boolean for a variable | Strangerke | |
2014-06-09 | CRUISE: Initialize some variables | Strangerke | |
2014-06-09 | CRUISE: some more renaming, remove another useless variable | Strangerke | |
2014-06-09 | CRUISE: Remove a couple of useless variables | Strangerke | |
2014-06-09 | CRUISE: Initialize some variables in the contractor, change some variables ↵ | Strangerke | |
to boolean | |||
2014-06-08 | CRUISE: Directly use assert. | Johannes Schickel | |
This fixes an ASSERT macro redefinition when compiling the Symbian port. See bug #6622 "SYMBIAN: CRUISE: warning: `ASSERT' redefined". | |||
2014-06-07 | CRUISE: Add a safeguard, some minor rework in BackgroundIncrust | Strangerke | |
2014-06-07 | CRUISE: Add a couple of checks to avoid the use of negative indices in ↵ | Strangerke | |
arrays. Some minor rework in the data Loader | |||
2014-06-07 | CRUISE: Some minor rework in script handler | Strangerke | |
2014-06-07 | CRUISE: Add some comments, remove some optional brackets | Strangerke | |
2014-06-07 | CRUISE: Fix a null pointer dereference | Strangerke | |
2014-06-06 | CRUISE: Fix some more CppCheck warnings | Strangerke | |
2014-06-06 | CRUISE: Reduce the scope of some more variables | Strangerke | |
2014-06-06 | CRUISE: Fix CppCheck warnings in gfxModule | Strangerke | |
2014-06-06 | CRUISE: Reduce the scope of several variables in processActorWalk() | Strangerke | |
2014-06-06 | CRUISE: Disable a bit more efficiently some code in Op_Random() and Op_PlayFx() | Strangerke | |
2014-06-06 | CRUISE: Reduce the scope of variables in fillpoly() | Strangerke | |
2014-06-06 | CRUISE: disable more efficiently some code | Strangerke | |
2014-06-06 | CRUISE: Fix a couple of CppCheck warnings in Volume | Strangerke | |
2014-06-05 | CRUISE: Remove useless code in addAnimation() | Strangerke | |
2014-06-05 | CRUISE: Remove logically dead code in Sound | Strangerke | |
2014-06-01 | CRUISE: More rework and renaming on the decompiler | Strangerke | |
2014-06-01 | CRUISE: Start renaming opcodes in the Decompiler, some rework | Strangerke | |
2014-06-01 | CRUISE: Fix a CppCheck error in decompiler | Strangerke | |
2014-06-01 | CRUISE: Fix a bug in the decompiler | Strangerke | |
2014-06-01 | CRUISE: Reduce the scope of a variable, remove a useless increment | Strangerke | |