Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-07 | Removed the shooting workaround delay - the overlay number can vary, so it ↵ | Paul Gilbert | |
isn't a reliable way of identifying the specific message svn-id: r42205 | |||
2009-07-07 | Fix to the return values of the Op_GetMouseButton library function now ↵ | Paul Gilbert | |
allows the game's "Fisticuffs path" to work properly svn-id: r42199 | |||
2009-07-07 | Added workaround to briefly pause when displaying the first message of the ↵ | Paul Gilbert | |
shooting cut-scene, so it can be read properly svn-id: r42198 | |||
2009-07-07 | Bugfix so that user delays work correctly | Paul Gilbert | |
svn-id: r42197 | |||
2009-07-07 | Bugfix so the game speed will correctly change after showing the credits ↵ | Paul Gilbert | |
when the game is restarted svn-id: r42196 | |||
2009-07-06 | Removed all the current special cases coding for user (mouse press) waiting, ↵ | Paul Gilbert | |
and reimplemented it exactly the way the original did svn-id: r42173 | |||
2009-07-06 | Bugfix for node enabling/disabling, which was previously allowing the player ↵ | Paul Gilbert | |
to walk through closed doors and into the walls svn-id: r42162 | |||
2009-07-05 | Bugfix for word-wrapping of text, which sometimes failed for strings with ↵ | Paul Gilbert | |
special characters svn-id: r42115 | |||
2009-07-03 | Bugfix for displaying text messages when an auto tracking (cut-scene) ↵ | Paul Gilbert | |
changes to a user wait svn-id: r42048 | |||
2009-07-03 | Bugfix for loading savegames where the active resource file database isn't ↵ | Paul Gilbert | |
completely filled svn-id: r42047 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert | |
svn-id: r41975 | |||
2009-06-24 | Silence unsued variables warnings. | Johannes Schickel | |
svn-id: r41827 | |||
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵ | Paul Gilbert | |
the channel parameter to the given library routine) svn-id: r41787 | |||
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert | |
svn-id: r41763 | |||
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert | |
svn-id: r41749 | |||
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a ↵ | Paul Gilbert | |
dummy variable and never actually changed the volume svn-id: r41748 | |||
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert | |
svn-id: r41726 | |||
2009-06-21 | Changed .SPL (sound effect) loading to load the Adlib version of sound ↵ | Paul Gilbert | |
effects - sound effects now work svn-id: r41725 | |||
2009-06-21 | Bugfixes to pre-loading and handling of resources such as sound files | Paul Gilbert | |
svn-id: r41724 | |||
2009-06-20 | Changed many file reads and manual conversions from endian format to instead ↵ | Paul Gilbert | |
use file readSint16BE/readSint32BE calls svn-id: r41709 | |||
2009-06-20 | Implemented the library function Op_SongExist | Paul Gilbert | |
svn-id: r41703 | |||
2009-06-20 | Added proper saving of music state to savegames so music resumes when a ↵ | Paul Gilbert | |
savegame is loaded. svn-id: r41702 | |||
2009-06-20 | Bugfix to fade out any currently playing music when the game is restarted | Paul Gilbert | |
svn-id: r41701 | |||
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music ↵ | Paul Gilbert | |
playback now works svn-id: r41700 | |||
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert | |
svn-id: r41630 | |||
2009-06-14 | Fix unused variable warning. | Johannes Schickel | |
svn-id: r41507 | |||
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code ↵ | Paul Gilbert | |
(note that the music played isn't yet correct, though) svn-id: r41506 | |||
2009-06-10 | Added support for loading savegames from the launcher | Paul Gilbert | |
svn-id: r41424 | |||
2009-06-10 | Added variable to savegame format so that savegames can be correctly loaded ↵ | Paul Gilbert | |
from the ScummVM launcher svn-id: r41423 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-06-06 | Disabled the execution of scripts when doing a user wait - this prevents ↵ | Paul Gilbert | |
animated backgrounds from jerking to new positions once the mouse has been pressed svn-id: r41210 | |||
2009-06-06 | Bugfix to show the title screen at the correct speed when restarting the game | Paul Gilbert | |
svn-id: r41208 | |||
2009-06-06 | Bugfix for display when multiple user waits follow each other | Paul Gilbert | |
svn-id: r41207 | |||
2009-06-05 | Tweaks to the code that pauses for a mouse press when displaying many text ↵ | Paul Gilbert | |
messages svn-id: r41196 | |||
2009-06-01 | Capitalize the C in Corpse | Joost Peters | |
svn-id: r41110 | |||
2009-06-01 | change pathfinding variables from char to int8 to ensure signedness | Joost Peters | |
svn-id: r41109 | |||
2009-06-01 | don't use FROM_LE_* macros on font data, as it already is in native endianness | Joost Peters | |
svn-id: r41108 | |||
2009-06-01 | Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to ↵ | Joost Peters | |
clarify that flipping only occurs on LE systems + some related cleanup. svn-id: r41107 | |||
2009-06-01 | Disabled an old script interpreter hack | Paul Gilbert | |
svn-id: r41099 | |||
2009-06-01 | Removed some out of date TODO's | Paul Gilbert | |
svn-id: r41098 | |||
2009-06-01 | Replaced loadShort/saveShort functions with applicable endian macros | Paul Gilbert | |
svn-id: r41097 | |||
2009-06-01 | Removed the remaining two FIXME's - my analysis of the data indicates no ↵ | Paul Gilbert | |
issues with structure packing, and all multi-byte data accesses are wrapped using loadShort/saveShort, which is endian safe svn-id: r41096 | |||
2009-06-01 | Converted the saving of perso structure data to proper endian-safe serialisation | Paul Gilbert | |
svn-id: r41093 | |||
2009-05-31 | Slowed down the game to match the original, and introduced the ability to ↵ | Paul Gilbert | |
alter game speed using the keypad +/- keys svn-id: r41064 | |||
2009-05-31 | Merged the wait for mouse press event loop into the main loop, fixing ↵ | Paul Gilbert | |
animation glitch and enabling pausing, player menu, and exiting the game when waiting for a mouse press svn-id: r41063 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-30 | Bugfix to keep ScummVM responsive even when the displayOn variable is set to ↵ | Paul Gilbert | |
false svn-id: r41017 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-29 | Reduced the word spacing width by one pixel to precisely match the original game | Paul Gilbert | |
svn-id: r40987 |