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AgeCommit message (Expand)Author
2009-06-01Disabled an old script interpreter hackPaul Gilbert
2009-06-01Removed some out of date TODO'sPaul Gilbert
2009-06-01Replaced loadShort/saveShort functions with applicable endian macrosPaul Gilbert
2009-06-01Removed the remaining two FIXME's - my analysis of the data indicates no issu...Paul Gilbert
2009-06-01Converted the saving of perso structure data to proper endian-safe serialisationPaul Gilbert
2009-05-31Slowed down the game to match the original, and introduced the ability to alt...Paul Gilbert
2009-05-31Merged the wait for mouse press event loop into the main loop, fixing animati...Paul Gilbert
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-30Bugfix to keep ScummVM responsive even when the displayOn variable is set to ...Paul Gilbert
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-29Reduced the word spacing width by one pixel to precisely match the original gamePaul Gilbert
2009-05-29Bugfix for rendering text that caused corruption when the width was an odd nu...Paul Gilbert
2009-05-29Bugfix for screen redrawing when waiting for mouse click - this fixes a blank...Paul Gilbert
2009-05-28Fix for pathfinding bug that could occasionally stop the player from movingPaul Gilbert
2009-05-28Replaced the original implementation of walk box handling with a cleaner, str...Paul Gilbert
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-24Removed the line feed workaround, and added explicit int16 castings to the FR...Paul Gilbert
2009-05-24Fixed the display glitch associated with the animated handle in the engine roomPaul Gilbert
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-19Improved Common::Serializer in several ways:Max Horn
2009-05-17Endian fix in script data accessPaul Gilbert
2009-05-17Properly named the script structure offset field, and fixed an endian bugPaul Gilbert
2009-05-17Removed the obsolete game Id list - it seems redundant, and stops the warning...Paul Gilbert
2009-05-17Properly named the dialog menu item 'selected' fieldPaul Gilbert
2009-05-16Added the font character lookup table for the German version of the gamePaul Gilbert
2009-05-16Added a workaround for a discrepancy in the English version - one of the long...Paul Gilbert
2009-05-16Corrected mixed up parameter usage in the LoadFile methodPaul Gilbert
2009-05-16Replaced value with proper constant, and named a previously un-named structur...Paul Gilbert
2009-05-16Fixed incorrect pathfinding data entry being deleted when a temporary actor a...Paul Gilbert
2009-05-15Bugfix to saving the width of a cached background area - the previous code wa...Paul Gilbert
2009-05-15Corrected saving/loading of cached background areasPaul Gilbert
2009-05-15Bugfix to prevent off-screen areas from being restored by restoreBackgroundPaul Gilbert
2009-05-15Yet another strcpy() where source and destination may be the same...Torbjörn Andersson
2009-05-15Fixes for the backupBackground method when X < 0Paul Gilbert
2009-05-15Converted various printf statements to use debug, warning, and error.Paul Gilbert
2009-05-15Bugfix for loadSetEntry to ensure graphics get allocated enough space. It's n...Paul Gilbert
2009-05-15Removed standard library includes - they were marked with a FIXME to remove, ...Paul Gilbert
2009-05-15Fixed a memory leak in the new unified decodeGfxUnified decoder methodPaul Gilbert
2009-05-15Converted some code from fopen to Common::File - it's not currently used, but...Paul Gilbert
2009-05-13Fix some variable may be used uninitialized warnings.Johannes Schickel
2009-05-13Reintroduced language string lists as a fallback for DELPHINE.LNG, since not ...Paul Gilbert
2009-05-13Moved the construction of _sound and _music to the constructor, in case the r...Paul Gilbert
2009-05-12Surely this function is supposed to return -2 when the memory allocationTorbjörn Andersson
2009-05-12When source and destination are the same, there is no need to strcpy(). In factTorbjörn Andersson
2009-05-12Fixed what looks like an obvious error in loadSong() that Valgrind caught.Torbjörn Andersson
2009-05-12Changed the hardcoded 'Parler de..' string in the conversation dialog to use ...Paul Gilbert
2009-05-07Commit of patch submitted by Jaime Abraham Corrales Gonzalez, with minor form...Paul Gilbert
2009-05-05Added detection entry for the German 16-colour version, which was included onTorbjörn Andersson
2009-04-18Implemented the 'Start Again' menu option to properly restart the gamePaul Gilbert
2009-04-18Changed the 'Exit' game menu option to exit gracefully, rather than using exit()Paul Gilbert