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AgeCommit message (Expand)Author
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-10-10Fixed memory leaks in savegame restoringPaul Gilbert
2009-10-10Game now completely starts up without memory leaksPaul Gilbert
2009-10-10Further memory leak fixesPaul Gilbert
2009-10-09Fix warningMax Horn
2009-10-09Fixed all memory leaks as far as the initial title screenPaul Gilbert
2009-10-09Set up a basic tracing system for all memory allocations to help track down m...Paul Gilbert
2009-10-03Added a +1 for dirty rectangle calculation so final column of changed area is...Paul Gilbert
2009-10-02Bugfix for dirty rects getting lost during room fade-insPaul Gilbert
2009-09-26Bugfix for the dirty rects for drawn sprites when the sprite is partially off...Paul Gilbert
2009-09-26Dirty rects fix for pixels remaining on screen changesPaul Gilbert
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings an...Filippos Karapetis
2009-09-24Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent war...Filippos Karapetis
2009-09-24Changed createResFileEntry() to error out againFilippos Karapetis
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
2009-09-24CRUISE: Fixed some warnings about unreachable codeFilippos Karapetis
2009-09-23Removed redundant offset from dirty rect calculation logicPaul Gilbert
2009-09-14Add preliminary support for German Amiga version.Johannes Schickel
2009-09-11Added an experimental screen transition dirty rect calculation code which sho...Paul Gilbert
2009-09-11Bugfix for the boundaries of changing objects used for dirty rect calculationsPaul Gilbert
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player menu...Paul Gilbert
2009-08-17Switched event loop while/do to do/while, to ensure event handling occurs eve...Paul Gilbert
2009-08-16Added detection entry for the UK 16 colour versionPaul Gilbert
2009-08-15Added const qualifiers to static data.Johannes Schickel
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
2009-08-09Removed redundant code related to Midi handlingPaul Gilbert
2009-08-09Slight adjustment to Spanish font lookup table, based on mac_es's description...Paul Gilbert
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
2009-07-31Fix bug with the event loop that was discarding pending events rather than le...Paul Gilbert
2009-07-30Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchainMax Horn
2009-07-30Added the character lookup table for the Spanish fontPaul Gilbert
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
2009-07-25use READ_UINT16 macroJoost Peters
2009-07-25fix another aligned writeJoost Peters
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-25fix unaligned writesJoost Peters
2009-07-18Minor tweak to prevent mouse clicks that close a user wait message also being...Paul Gilbert
2009-07-17Added an explicit break out of the event processing loop for mouse buttons an...Paul Gilbert
2009-07-14Bugfix to cursor updates - it previously required that both X and Y positions...Paul Gilbert
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
2009-07-12Added support for sub-relation message types - this fixes trying to attach th...Paul Gilbert
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert