Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-14 | Add preliminary support for German Amiga version. | Johannes Schickel | |
svn-id: r44077 | |||
2009-09-11 | Added an experimental screen transition dirty rect calculation code which ↵ | Paul Gilbert | |
should make background changes faster on slower devices or when scalers are active svn-id: r44032 | |||
2009-09-11 | Bugfix for the boundaries of changing objects used for dirty rect calculations | Paul Gilbert | |
svn-id: r44031 | |||
2009-08-24 | Bugfix for freeze when the in-game Pause 'P' key is used | Paul Gilbert | |
svn-id: r43690 | |||
2009-08-24 | Added code to launch the GMM save/load dialogues from the in-game Player ↵ | Paul Gilbert | |
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685 | |||
2009-08-17 | Switched event loop while/do to do/while, to ensure event handling occurs ↵ | Paul Gilbert | |
even when the game is under heavy load svn-id: r43471 | |||
2009-08-16 | Added detection entry for the UK 16 colour version | Paul Gilbert | |
svn-id: r43434 | |||
2009-08-15 | Added const qualifiers to static data. | Johannes Schickel | |
svn-id: r43411 | |||
2009-08-15 | Added Dirty Rect handling functionality | Paul Gilbert | |
svn-id: r43406 | |||
2009-08-09 | Removed redundant code related to Midi handling | Paul Gilbert | |
svn-id: r43171 | |||
2009-08-09 | Slight adjustment to Spanish font lookup table, based on mac_es's ↵ | Paul Gilbert | |
description of character lookup problems svn-id: r43155 | |||
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert | |
svn-id: r43023 | |||
2009-07-31 | Fix bug with the event loop that was discarding pending events rather than ↵ | Paul Gilbert | |
leaving them to be processed in the following frame svn-id: r42965 | |||
2009-07-30 | Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain | Max Horn | |
svn-id: r42950 | |||
2009-07-30 | Added the character lookup table for the Spanish font | Paul Gilbert | |
svn-id: r42920 | |||
2009-07-26 | fix/workaround for cruise crash on OSX | Joost Peters | |
svn-id: r42826 | |||
2009-07-26 | Added a debug line to allow tracking of script execution | Paul Gilbert | |
svn-id: r42799 | |||
2009-07-26 | Bugfix for mouse button clicks getting counted multiple times | Paul Gilbert | |
svn-id: r42798 | |||
2009-07-26 | Added a delay to the in-game menu loop to prevent 100% CPU usage | Paul Gilbert | |
svn-id: r42795 | |||
2009-07-25 | use READ_UINT16 macro | Joost Peters | |
svn-id: r42780 | |||
2009-07-25 | fix another aligned write | Joost Peters | |
svn-id: r42753 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-25 | fix unaligned writes | Joost Peters | |
svn-id: r42747 | |||
2009-07-18 | Minor tweak to prevent mouse clicks that close a user wait message also ↵ | Paul Gilbert | |
being further interpreted as a user walk destination svn-id: r42578 | |||
2009-07-17 | Added an explicit break out of the event processing loop for mouse buttons ↵ | Paul Gilbert | |
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558 | |||
2009-07-14 | Bugfix to cursor updates - it previously required that both X and Y ↵ | Paul Gilbert | |
positions had changed before a cursor change could occur svn-id: r42472 | |||
2009-07-14 | Bugfix for player being able to walk through some objects against room walls | Paul Gilbert | |
svn-id: r42471 | |||
2009-07-12 | Added support for sub-relation message types - this fixes trying to attach ↵ | Paul Gilbert | |
the chain to the hook on the deck svn-id: r42405 | |||
2009-07-11 | Added initialisation of paging screens when the game starts | Paul Gilbert | |
svn-id: r42370 | |||
2009-07-11 | Active background screens are now properly freed when the game exits | Paul Gilbert | |
svn-id: r42369 | |||
2009-07-11 | Bugfix to show the mouse cursor when restarting the game after returning to ↵ | Paul Gilbert | |
launcher svn-id: r42368 | |||
2009-07-07 | Removed the shooting workaround delay - the overlay number can vary, so it ↵ | Paul Gilbert | |
isn't a reliable way of identifying the specific message svn-id: r42205 | |||
2009-07-07 | Fix to the return values of the Op_GetMouseButton library function now ↵ | Paul Gilbert | |
allows the game's "Fisticuffs path" to work properly svn-id: r42199 | |||
2009-07-07 | Added workaround to briefly pause when displaying the first message of the ↵ | Paul Gilbert | |
shooting cut-scene, so it can be read properly svn-id: r42198 | |||
2009-07-07 | Bugfix so that user delays work correctly | Paul Gilbert | |
svn-id: r42197 | |||
2009-07-07 | Bugfix so the game speed will correctly change after showing the credits ↵ | Paul Gilbert | |
when the game is restarted svn-id: r42196 | |||
2009-07-06 | Removed all the current special cases coding for user (mouse press) waiting, ↵ | Paul Gilbert | |
and reimplemented it exactly the way the original did svn-id: r42173 | |||
2009-07-06 | Bugfix for node enabling/disabling, which was previously allowing the player ↵ | Paul Gilbert | |
to walk through closed doors and into the walls svn-id: r42162 | |||
2009-07-05 | Bugfix for word-wrapping of text, which sometimes failed for strings with ↵ | Paul Gilbert | |
special characters svn-id: r42115 | |||
2009-07-03 | Bugfix for displaying text messages when an auto tracking (cut-scene) ↵ | Paul Gilbert | |
changes to a user wait svn-id: r42048 | |||
2009-07-03 | Bugfix for loading savegames where the active resource file database isn't ↵ | Paul Gilbert | |
completely filled svn-id: r42047 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert | |
svn-id: r41975 | |||
2009-06-24 | Silence unsued variables warnings. | Johannes Schickel | |
svn-id: r41827 | |||
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵ | Paul Gilbert | |
the channel parameter to the given library routine) svn-id: r41787 | |||
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert | |
svn-id: r41763 | |||
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert | |
svn-id: r41749 | |||
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a ↵ | Paul Gilbert | |
dummy variable and never actually changed the volume svn-id: r41748 | |||
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert | |
svn-id: r41726 | |||
2009-06-21 | Changed .SPL (sound effect) loading to load the Adlib version of sound ↵ | Paul Gilbert | |
effects - sound effects now work svn-id: r41725 |