Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-03 | Bugfix for loading savegames where the active resource file database isn't ↵ | Paul Gilbert | |
completely filled svn-id: r42047 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert | |
svn-id: r41975 | |||
2009-06-24 | Silence unsued variables warnings. | Johannes Schickel | |
svn-id: r41827 | |||
2009-06-23 | Bugfixes to keep sound effects to channel #4 like the original (it ignores ↵ | Paul Gilbert | |
the channel parameter to the given library routine) svn-id: r41787 | |||
2009-06-22 | Removed redundant variation of the routine to play sound effects | Paul Gilbert | |
svn-id: r41763 | |||
2009-06-22 | Added the dummy volume variable to the savegame format | Paul Gilbert | |
svn-id: r41749 | |||
2009-06-22 | Implemented the Op_SetVolume method like the original, which simply set a ↵ | Paul Gilbert | |
dummy variable and never actually changed the volume svn-id: r41748 | |||
2009-06-21 | Minor fixes to the individual note playing code | Paul Gilbert | |
svn-id: r41726 | |||
2009-06-21 | Changed .SPL (sound effect) loading to load the Adlib version of sound ↵ | Paul Gilbert | |
effects - sound effects now work svn-id: r41725 | |||
2009-06-21 | Bugfixes to pre-loading and handling of resources such as sound files | Paul Gilbert | |
svn-id: r41724 | |||
2009-06-20 | Changed many file reads and manual conversions from endian format to instead ↵ | Paul Gilbert | |
use file readSint16BE/readSint32BE calls svn-id: r41709 | |||
2009-06-20 | Implemented the library function Op_SongExist | Paul Gilbert | |
svn-id: r41703 | |||
2009-06-20 | Added proper saving of music state to savegames so music resumes when a ↵ | Paul Gilbert | |
savegame is loaded. svn-id: r41702 | |||
2009-06-20 | Bugfix to fade out any currently playing music when the game is restarted | Paul Gilbert | |
svn-id: r41701 | |||
2009-06-20 | Finally tracked down the difference/bug in the music playing code - music ↵ | Paul Gilbert | |
playback now works svn-id: r41700 | |||
2009-06-18 | Removed redundant code that isn't used | Paul Gilbert | |
svn-id: r41630 | |||
2009-06-14 | Fix unused variable warning. | Johannes Schickel | |
svn-id: r41507 | |||
2009-06-14 | Beginnings of music support for Cruise, based on the cine engine sound code ↵ | Paul Gilbert | |
(note that the music played isn't yet correct, though) svn-id: r41506 | |||
2009-06-10 | Added support for loading savegames from the launcher | Paul Gilbert | |
svn-id: r41424 | |||
2009-06-10 | Added variable to savegame format so that savegames can be correctly loaded ↵ | Paul Gilbert | |
from the ScummVM launcher svn-id: r41423 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-06-06 | Disabled the execution of scripts when doing a user wait - this prevents ↵ | Paul Gilbert | |
animated backgrounds from jerking to new positions once the mouse has been pressed svn-id: r41210 | |||
2009-06-06 | Bugfix to show the title screen at the correct speed when restarting the game | Paul Gilbert | |
svn-id: r41208 | |||
2009-06-06 | Bugfix for display when multiple user waits follow each other | Paul Gilbert | |
svn-id: r41207 | |||
2009-06-05 | Tweaks to the code that pauses for a mouse press when displaying many text ↵ | Paul Gilbert | |
messages svn-id: r41196 | |||
2009-06-01 | Capitalize the C in Corpse | Joost Peters | |
svn-id: r41110 | |||
2009-06-01 | change pathfinding variables from char to int8 to ensure signedness | Joost Peters | |
svn-id: r41109 | |||
2009-06-01 | don't use FROM_LE_* macros on font data, as it already is in native endianness | Joost Peters | |
svn-id: r41108 | |||
2009-06-01 | Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to ↵ | Joost Peters | |
clarify that flipping only occurs on LE systems + some related cleanup. svn-id: r41107 | |||
2009-06-01 | Disabled an old script interpreter hack | Paul Gilbert | |
svn-id: r41099 | |||
2009-06-01 | Removed some out of date TODO's | Paul Gilbert | |
svn-id: r41098 | |||
2009-06-01 | Replaced loadShort/saveShort functions with applicable endian macros | Paul Gilbert | |
svn-id: r41097 | |||
2009-06-01 | Removed the remaining two FIXME's - my analysis of the data indicates no ↵ | Paul Gilbert | |
issues with structure packing, and all multi-byte data accesses are wrapped using loadShort/saveShort, which is endian safe svn-id: r41096 | |||
2009-06-01 | Converted the saving of perso structure data to proper endian-safe serialisation | Paul Gilbert | |
svn-id: r41093 | |||
2009-05-31 | Slowed down the game to match the original, and introduced the ability to ↵ | Paul Gilbert | |
alter game speed using the keypad +/- keys svn-id: r41064 | |||
2009-05-31 | Merged the wait for mouse press event loop into the main loop, fixing ↵ | Paul Gilbert | |
animation glitch and enabling pausing, player menu, and exiting the game when waiting for a mouse press svn-id: r41063 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-30 | Bugfix to keep ScummVM responsive even when the displayOn variable is set to ↵ | Paul Gilbert | |
false svn-id: r41017 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-29 | Reduced the word spacing width by one pixel to precisely match the original game | Paul Gilbert | |
svn-id: r40987 | |||
2009-05-29 | Bugfix for rendering text that caused corruption when the width was an odd ↵ | Paul Gilbert | |
number and a line was completely filled svn-id: r40985 | |||
2009-05-29 | Bugfix for screen redrawing when waiting for mouse click - this fixes a ↵ | Paul Gilbert | |
blank screen at 3:00pm svn-id: r40981 | |||
2009-05-28 | Fix for pathfinding bug that could occasionally stop the player from moving | Paul Gilbert | |
svn-id: r40960 | |||
2009-05-28 | Replaced the original implementation of walk box handling with a cleaner, ↵ | Paul Gilbert | |
structure array based one svn-id: r40954 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-24 | Removed the line feed workaround, and added explicit int16 castings to the ↵ | Paul Gilbert | |
FROM_LE_16 macros in the font system - this fixes a bug in the engine, allowing it to properly handle all non-printable characters correctly svn-id: r40858 | |||
2009-05-24 | Fixed the display glitch associated with the animated handle in the engine room | Paul Gilbert | |
svn-id: r40851 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-19 | Improved Common::Serializer in several ways: | Max Horn | |
* Added support versioned serialization * Added a convenience API for handling 'magic IDs' transparently * Exposed the err()/clearErr() methods of the underlying streams * Added a basic unit test for versioned loading (more should be added, in particular for saving) * Removed the syncString(char *, uint16) alias for syncBytes(byte *buf, uint32 size) svn-id: r40723 |