Age | Commit message (Collapse) | Author |
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is included
svn-id: r44551
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svn-id: r44536
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off-screen
svn-id: r44372
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svn-id: r44371
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and issues in compilers which don't support NORETURN
svn-id: r44314
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warnings and issues in compilers which don't support NORETURN
svn-id: r44312
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svn-id: r44301
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svn-id: r44299
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svn-id: r44293
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svn-id: r44270
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svn-id: r44077
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should make background changes faster on slower devices or when scalers are active
svn-id: r44032
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svn-id: r44031
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svn-id: r43690
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menu, replacing the older code that just saved/loaded the game in a single slot without prompting
svn-id: r43685
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even when the game is under heavy load
svn-id: r43471
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svn-id: r43434
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svn-id: r43411
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svn-id: r43406
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svn-id: r43171
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description of character lookup problems
svn-id: r43155
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svn-id: r43023
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leaving them to be processed in the following frame
svn-id: r42965
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svn-id: r42950
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svn-id: r42920
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svn-id: r42826
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svn-id: r42799
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svn-id: r42798
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svn-id: r42795
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svn-id: r42780
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svn-id: r42753
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common/EventRecorder.[h/cpp]).
svn-id: r42751
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svn-id: r42747
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being further interpreted as a user walk destination
svn-id: r42578
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and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed
svn-id: r42558
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positions had changed before a cursor change could occur
svn-id: r42472
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svn-id: r42471
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the chain to the hook on the deck
svn-id: r42405
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svn-id: r42370
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svn-id: r42369
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launcher
svn-id: r42368
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isn't a reliable way of identifying the specific message
svn-id: r42205
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allows the game's "Fisticuffs path" to work properly
svn-id: r42199
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shooting cut-scene, so it can be read properly
svn-id: r42198
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svn-id: r42197
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when the game is restarted
svn-id: r42196
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and reimplemented it exactly the way the original did
svn-id: r42173
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to walk through closed doors and into the walls
svn-id: r42162
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special characters
svn-id: r42115
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changes to a user wait
svn-id: r42048
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