Age | Commit message (Collapse) | Author |
|
when the game is restarted
svn-id: r42196
|
|
and reimplemented it exactly the way the original did
svn-id: r42173
|
|
to walk through closed doors and into the walls
svn-id: r42162
|
|
special characters
svn-id: r42115
|
|
changes to a user wait
svn-id: r42048
|
|
completely filled
svn-id: r42047
|
|
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings
- removed duplicate prototypes for some funcs
- fixed some "increases required alignment of target type" warnings
svn-id: r42009
|
|
svn-id: r41975
|
|
svn-id: r41827
|
|
the channel parameter to the given library routine)
svn-id: r41787
|
|
svn-id: r41763
|
|
svn-id: r41749
|
|
dummy variable and never actually changed the volume
svn-id: r41748
|
|
svn-id: r41726
|
|
effects - sound effects now work
svn-id: r41725
|
|
svn-id: r41724
|
|
use file readSint16BE/readSint32BE calls
svn-id: r41709
|
|
svn-id: r41703
|
|
savegame is loaded.
svn-id: r41702
|
|
svn-id: r41701
|
|
playback now works
svn-id: r41700
|
|
svn-id: r41630
|
|
svn-id: r41507
|
|
(note that the music played isn't yet correct, though)
svn-id: r41506
|
|
svn-id: r41424
|
|
from the ScummVM launcher
svn-id: r41423
|
|
svn-id: r41272
|
|
animated backgrounds from jerking to new positions once the mouse has been pressed
svn-id: r41210
|
|
svn-id: r41208
|
|
svn-id: r41207
|
|
messages
svn-id: r41196
|
|
svn-id: r41110
|
|
svn-id: r41109
|
|
svn-id: r41108
|
|
clarify that flipping only occurs on LE systems + some related cleanup.
svn-id: r41107
|
|
svn-id: r41099
|
|
svn-id: r41098
|
|
svn-id: r41097
|
|
issues with structure packing, and all multi-byte data accesses are wrapped using loadShort/saveShort, which is endian safe
svn-id: r41096
|
|
svn-id: r41093
|
|
alter game speed using the keypad +/- keys
svn-id: r41064
|
|
animation glitch and enabling pausing, player menu, and exiting the game when waiting for a mouse press
svn-id: r41063
|
|
look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
|
|
false
svn-id: r41017
|
|
char pointers)
svn-id: r41000
|
|
svn-id: r40987
|
|
number and a line was completely filled
svn-id: r40985
|
|
blank screen at 3:00pm
svn-id: r40981
|
|
svn-id: r40960
|
|
structure array based one
svn-id: r40954
|