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path: root/engines/cryomni3d/detection.cpp
AgeCommit message (Collapse)Author
2019-11-16CRYOMNI3D: Rewrite path handling to be more agnostic to installationLe Philousophe
That simplifies fallback detection too
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-09-28CRYOMNI3D: Fix fonts used by various versionsLe Philousophe
Italian versions of the game use a different set of fonts than others. Until now, 4 sets have been found.
2019-08-28CRYOMNI3D: Improve fallback detection to detect game flagsLe Philousophe
2019-08-26CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespaceLe Philousophe
2019-07-05CRYOMNI3D: Remove detection leftover and add flagsLe Philousophe
That will let us adapt from different packaging across Versailles editions.
2019-06-08CRYOMNI3D: Improve compatibility with ScummVM global UILe Philousophe
2019-06-08CRYOMNI3D: Revamp loading and savingLe Philousophe
Add support to manage saves from startup screen
2019-06-01CRYOMNI3D: CleanupLe Philousophe
2019-06-01CRYOMNI3D: Fix indentation of preproc blocksLe Philousophe
2019-06-01CRYOMNI3D: Add engine for Versailles 1685Le Philousophe