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authorLe Philousophe2019-06-23 08:58:24 +0200
committerLe Philousophe2019-07-05 07:40:29 +0200
commitc24304a78b8f04b36be28877e29135341a2953e4 (patch)
treeedaf67e53b58e4fd70ecefec3ab5ee2ec746bd15 /engines/cryomni3d/detection.cpp
parent2ac6d005bbbf03c2c4ab9591e6904df572af7993 (diff)
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CRYOMNI3D: Remove detection leftover and add flags
That will let us adapt from different packaging across Versailles editions.
Diffstat (limited to 'engines/cryomni3d/detection.cpp')
-rw-r--r--engines/cryomni3d/detection.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/cryomni3d/detection.cpp b/engines/cryomni3d/detection.cpp
index 10a7b496fb..5928776a2c 100644
--- a/engines/cryomni3d/detection.cpp
+++ b/engines/cryomni3d/detection.cpp
@@ -41,7 +41,6 @@ struct CryOmni3DGameDescription {
uint8 gameType;
uint32 features;
- const char *appName;
};
const char *CryOmni3DEngine::getGameId() const {
@@ -56,10 +55,6 @@ Common::Platform CryOmni3DEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
-const char *CryOmni3DEngine::getAppName() const {
- return _gameDescription->appName;
-}
-
uint8 CryOmni3DEngine::getGameType() const {
return _gameDescription->gameType;
}