Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-16 | CRYOMNI3D: Rewrite path handling to be more agnostic to installation | Le Philousophe | |
That simplifies fallback detection too | |||
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-09-28 | CRYOMNI3D: Fix fonts used by various versions | Le Philousophe | |
Italian versions of the game use a different set of fonts than others. Until now, 4 sets have been found. | |||
2019-08-28 | CRYOMNI3D: Improve fallback detection to detect game flags | Le Philousophe | |
2019-08-26 | CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespace | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Remove detection leftover and add flags | Le Philousophe | |
That will let us adapt from different packaging across Versailles editions. | |||
2019-06-08 | CRYOMNI3D: Improve compatibility with ScummVM global UI | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Revamp loading and saving | Le Philousophe | |
Add support to manage saves from startup screen | |||
2019-06-01 | CRYOMNI3D: Cleanup | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix indentation of preproc blocks | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add engine for Versailles 1685 | Le Philousophe | |