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path: root/engines/cryomni3d/versailles/logic.cpp
AgeCommit message (Collapse)Author
2019-06-01CRYOMNI3D: Implement (final) level 7Le Philousophe
2019-06-01CRYOMNI3D: Fix objects order to keep savegame compatLe Philousophe
That's easier to debug
2019-06-01CRYOMNI3D: Save some spaceLe Philousophe
2019-06-01CRYOMNI3D: Implement countdownLe Philousophe
2019-06-01CRYOMNI3D: Implement level 6Le Philousophe
2019-06-01CRYOMNI3D: Number objects to help mangling of savesLe Philousophe
2019-06-01CRYOMNI3D: Implement level 5Le Philousophe
2019-06-01CRYOMNI3D: Remove almost dumb imagesLe Philousophe
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array
2019-06-01CRYOMNI3D: Forgot to deselect object after talking to BontempsLe Philousophe
2019-06-01CRYOMNI3D: Fix surface not reloaded after finished with safeLe Philousophe
2019-06-01CRYOMNI3D: Avoid LLVM warnings on the logicLe Philousophe
The ifs should always be taken but better be safe
2019-06-01CRYOMNI3D: Implement level 4Le Philousophe
2019-06-01CRYOMNI3D: Implement level 3Le Philousophe
2019-06-01CRYOMNI3D: Implement missing objects callbacksLe Philousophe
Two callbacks quite special are still to be implemented
2019-06-01CRYOMNI3D: Fix some comments and order of callbackLe Philousophe
2019-06-01CRYOMNI3D: Deselect object when removing from inventoryLe Philousophe
2019-06-01CRYOMNI3D: Fix file names for Macintosh versionLe Philousophe
Add a function to unify extensions handling. That lets us substitute dashes by underscore on PC versions of Versailles and fix dashes for Macintosh.
2019-06-01CRYOMNI3D: Implement level 2Le Philousophe
2019-06-01CRYOMNI3D: Make objects functions names more consistentLe Philousophe
2019-06-01CRYOMNI3D: Add engine for Versailles 1685Le Philousophe