Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-05 | CRYOMNI3D: Load all characters and not only the letters | Le Philousophe | |
That will be useful for i18n. Let's suppose all the versions have all the characters. | |||
2019-07-05 | CRYOMNI3D: Remove detection leftover and add flags | Le Philousophe | |
That will let us adapt from different packaging across Versailles editions. | |||
2019-07-05 | CRYOMNI3D: Fix loading of game from original menu in-game | Le Philousophe | |
2019-07-04 | CRYOMNI3D: Silence more warnings | Le Philousophe | |
2019-06-30 | JANITORIAL/CRYOMNI3D: Fix warnings in MSVC | Le Philousophe | |
Most of them were due to setting -1 to unsigned values Else it was bogus unintialized values | |||
2019-06-30 | CRYOMNI3D: Silence false positive warnings about uninitialized variables | Filippos Karapetis | |
2019-06-23 | CRYOMNI3D: Fix warnings (#1699) | Cameron Cawley | |
2019-06-09 | CRYOMNI3D: Fix various memory errors | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Implement load/save in-game with GMM | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Improve compatibility with ScummVM global UI | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Revamp loading and saving | Le Philousophe | |
Add support to manage saves from startup screen | |||
2019-06-08 | CRYOMNI3D: Use shouldAbort to prepare GMM in-game load | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Use CursorMan instead of using backend directly | Le Philousophe | |
This avoids bugs when GMM is displayed. It uses GMM like all dialogs in ScummVM and without CursorMan our cursor get erased when GMM is closed. | |||
2019-06-01 | CRYOMNI3D: Fix places documentation | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix search path of files | Le Philousophe | |
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber. | |||
2019-06-01 | CRYOMNI3D: Put delayMillis out of pollEvents | Le Philousophe | |
This let's improve reaction times | |||
2019-06-01 | CRYOMNI3D: Fix constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make ignored reads explicit | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a comment to clarify | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Convert short to int16 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix abort constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Move break to be clear it's not a fall through | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Rename unsigned int to uint | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make sure toolbar is displayed on colored screen | Le Philousophe | |
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind). | |||
2019-06-01 | CRYOMNI3D: Fix cursor shown too soon in transitions | Le Philousophe | |
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though. | |||
2019-06-01 | CRYOMNI3D: Remove outdated TODOs | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement (final) level 7 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix objects order to keep savegame compat | Le Philousophe | |
That's easier to debug | |||
2019-06-01 | CRYOMNI3D: Save some space | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement countdown | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 6 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix incorrect dialog shows | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't skip videos (debug leftover) | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Number objects to help mangling of saves | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't abort when there is no transition defined | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix errors in strings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 5 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove almost dumb images | Le Philousophe | |
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array | |||
2019-06-01 | CRYOMNI3D: Forgot to deselect object after talking to Bontemps | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix surface not reloaded after finished with safe | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Save savegames list offset in settings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Avoid LLVM warnings on the logic | Le Philousophe | |
The ifs should always be taken but better be safe | |||
2019-06-01 | CRYOMNI3D: Use fabs instead of abs | Le Philousophe | |
This should correct LLVM warning | |||
2019-06-01 | CRYOMNI3D: Implement level 4 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make placeStates array always the same size | Le Philousophe | |
Else we have some places not defined and errors with transitions | |||
2019-06-01 | CRYOMNI3D: Fix comments | Le Philousophe | |
2019-06-01 | CRYOMNI3D: If save name can't be read don't add it | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to load a set of BMP files | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 3 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement missing objects callbacks | Le Philousophe | |
Two callbacks quite special are still to be implemented |