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path: root/engines/cryomni3d/versailles
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2019-11-16CRYOMNI3D: Don't try to load RENVSBG.HLZ if it doesn't existLe Philousophe
2019-11-16CRYOMNI3D: Fix loading links with German Windows versionLe Philousophe
2019-11-16CRYOMNI3D: Rewrite path handling to be more agnostic to installationLe Philousophe
That simplifies fallback detection too
2019-10-19CRYOMNI3D: Fix default cases to raise errorsLe Philousophe
2019-10-17CRYOMNI3D: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-13CRYOMNI3D: Add Brazilian language supportLe Philousophe
2019-09-28CRYOMNI3D: Fix fonts used by various versionsLe Philousophe
Italian versions of the game use a different set of fonts than others. Until now, 4 sets have been found.
2019-08-31BUILD/CRYOMNI3D: Reduce the number of bogus GCC warningsLe Philousophe
As the warning is emitted on parsing the class constructor, just move it out of the class definition.
2019-07-05CRYOMNI3D: Add Spanish version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Move texts at the right placeLe Philousophe
With different languages text should be placed to fit on the screen
2019-07-05CRYOMNI3D: Add German version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add internationalization through external DAT fileLe Philousophe
2019-07-05CRYOMNI3D: Load all characters and not only the lettersLe Philousophe
That will be useful for i18n. Let's suppose all the versions have all the characters.
2019-07-05CRYOMNI3D: Remove detection leftover and add flagsLe Philousophe
That will let us adapt from different packaging across Versailles editions.
2019-07-05CRYOMNI3D: Fix loading of game from original menu in-gameLe Philousophe
2019-07-04CRYOMNI3D: Silence more warningsLe Philousophe
2019-06-30JANITORIAL/CRYOMNI3D: Fix warnings in MSVCLe Philousophe
Most of them were due to setting -1 to unsigned values Else it was bogus unintialized values
2019-06-30CRYOMNI3D: Silence false positive warnings about uninitialized variablesFilippos Karapetis
2019-06-23CRYOMNI3D: Fix warnings (#1699)Cameron Cawley
2019-06-09CRYOMNI3D: Fix various memory errorsLe Philousophe
2019-06-08CRYOMNI3D: Implement load/save in-game with GMMLe Philousophe
2019-06-08CRYOMNI3D: Improve compatibility with ScummVM global UILe Philousophe
2019-06-08CRYOMNI3D: Revamp loading and savingLe Philousophe
Add support to manage saves from startup screen
2019-06-08CRYOMNI3D: Use shouldAbort to prepare GMM in-game loadLe Philousophe
2019-06-08CRYOMNI3D: Use CursorMan instead of using backend directlyLe Philousophe
This avoids bugs when GMM is displayed. It uses GMM like all dialogs in ScummVM and without CursorMan our cursor get erased when GMM is closed.
2019-06-01CRYOMNI3D: Fix places documentationLe Philousophe
2019-06-01CRYOMNI3D: Fix search path of filesLe Philousophe
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber.
2019-06-01CRYOMNI3D: Put delayMillis out of pollEventsLe Philousophe
This let's improve reaction times
2019-06-01CRYOMNI3D: Fix constants namesLe Philousophe
2019-06-01CRYOMNI3D: Make ignored reads explicitLe Philousophe
2019-06-01CRYOMNI3D: Add a comment to clarifyLe Philousophe
2019-06-01CRYOMNI3D: Convert short to int16Le Philousophe
2019-06-01CRYOMNI3D: Fix abort constants namesLe Philousophe
2019-06-01CRYOMNI3D: Move break to be clear it's not a fall throughLe Philousophe
2019-06-01CRYOMNI3D: Rename unsigned int to uintLe Philousophe
2019-06-01CRYOMNI3D: Make sure toolbar is displayed on colored screenLe Philousophe
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind).
2019-06-01CRYOMNI3D: Fix cursor shown too soon in transitionsLe Philousophe
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though.
2019-06-01CRYOMNI3D: Remove outdated TODOsLe Philousophe
2019-06-01CRYOMNI3D: Implement (final) level 7Le Philousophe
2019-06-01CRYOMNI3D: Fix objects order to keep savegame compatLe Philousophe
That's easier to debug
2019-06-01CRYOMNI3D: Save some spaceLe Philousophe
2019-06-01CRYOMNI3D: Implement countdownLe Philousophe
2019-06-01CRYOMNI3D: Implement level 6Le Philousophe
2019-06-01CRYOMNI3D: Fix incorrect dialog showsLe Philousophe
2019-06-01CRYOMNI3D: Don't skip videos (debug leftover)Le Philousophe
2019-06-01CRYOMNI3D: Number objects to help mangling of savesLe Philousophe
2019-06-01CRYOMNI3D: Don't abort when there is no transition definedLe Philousophe
2019-06-01CRYOMNI3D: Fix errors in stringsLe Philousophe
2019-06-01CRYOMNI3D: Implement level 5Le Philousophe
2019-06-01CRYOMNI3D: Remove almost dumb imagesLe Philousophe
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array