Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-16 | CRYOMNI3D: Don't try to load RENVSBG.HLZ if it doesn't exist | Le Philousophe | |
2019-11-16 | CRYOMNI3D: Fix loading links with German Windows version | Le Philousophe | |
2019-11-16 | CRYOMNI3D: Rewrite path handling to be more agnostic to installation | Le Philousophe | |
That simplifies fallback detection too | |||
2019-10-19 | CRYOMNI3D: Fix default cases to raise errors | Le Philousophe | |
2019-10-17 | CRYOMNI3D: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-10-13 | CRYOMNI3D: Add Brazilian language support | Le Philousophe | |
2019-09-28 | CRYOMNI3D: Fix fonts used by various versions | Le Philousophe | |
Italian versions of the game use a different set of fonts than others. Until now, 4 sets have been found. | |||
2019-08-31 | BUILD/CRYOMNI3D: Reduce the number of bogus GCC warnings | Le Philousophe | |
As the warning is emitted on parsing the class constructor, just move it out of the class definition. | |||
2019-07-05 | CRYOMNI3D: Add Spanish version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Move texts at the right place | Le Philousophe | |
With different languages text should be placed to fit on the screen | |||
2019-07-05 | CRYOMNI3D: Add German version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add internationalization through external DAT file | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Load all characters and not only the letters | Le Philousophe | |
That will be useful for i18n. Let's suppose all the versions have all the characters. | |||
2019-07-05 | CRYOMNI3D: Remove detection leftover and add flags | Le Philousophe | |
That will let us adapt from different packaging across Versailles editions. | |||
2019-07-05 | CRYOMNI3D: Fix loading of game from original menu in-game | Le Philousophe | |
2019-07-04 | CRYOMNI3D: Silence more warnings | Le Philousophe | |
2019-06-30 | JANITORIAL/CRYOMNI3D: Fix warnings in MSVC | Le Philousophe | |
Most of them were due to setting -1 to unsigned values Else it was bogus unintialized values | |||
2019-06-30 | CRYOMNI3D: Silence false positive warnings about uninitialized variables | Filippos Karapetis | |
2019-06-23 | CRYOMNI3D: Fix warnings (#1699) | Cameron Cawley | |
2019-06-09 | CRYOMNI3D: Fix various memory errors | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Implement load/save in-game with GMM | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Improve compatibility with ScummVM global UI | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Revamp loading and saving | Le Philousophe | |
Add support to manage saves from startup screen | |||
2019-06-08 | CRYOMNI3D: Use shouldAbort to prepare GMM in-game load | Le Philousophe | |
2019-06-08 | CRYOMNI3D: Use CursorMan instead of using backend directly | Le Philousophe | |
This avoids bugs when GMM is displayed. It uses GMM like all dialogs in ScummVM and without CursorMan our cursor get erased when GMM is closed. | |||
2019-06-01 | CRYOMNI3D: Fix places documentation | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix search path of files | Le Philousophe | |
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber. | |||
2019-06-01 | CRYOMNI3D: Put delayMillis out of pollEvents | Le Philousophe | |
This let's improve reaction times | |||
2019-06-01 | CRYOMNI3D: Fix constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make ignored reads explicit | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a comment to clarify | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Convert short to int16 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix abort constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Move break to be clear it's not a fall through | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Rename unsigned int to uint | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make sure toolbar is displayed on colored screen | Le Philousophe | |
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind). | |||
2019-06-01 | CRYOMNI3D: Fix cursor shown too soon in transitions | Le Philousophe | |
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though. | |||
2019-06-01 | CRYOMNI3D: Remove outdated TODOs | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement (final) level 7 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix objects order to keep savegame compat | Le Philousophe | |
That's easier to debug | |||
2019-06-01 | CRYOMNI3D: Save some space | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement countdown | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 6 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix incorrect dialog shows | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't skip videos (debug leftover) | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Number objects to help mangling of saves | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't abort when there is no transition defined | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix errors in strings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 5 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove almost dumb images | Le Philousophe | |
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array |