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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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dialogs.cpp
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Author
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-06-02
ENGINES: Get rid of some s(n)printf calls
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-02-07
MOHAWK: Fix MohawkEngine_Myst::runLoadDialog
Max Horn
2011-02-07
GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget
Max Horn
2010-11-16
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
Max Horn
2010-11-16
GUI: Move major widgets to new directory gui/widgets
Max Horn
2010-11-14
GUI: Fix GMM labels translation for SCUMM engine
Thierry Crozat
2010-11-01
ENGINES: Remove some 'using' statements
Max Horn
2010-10-26
GMM: Add a basic help dialogs for engines not providing one (i.e. all but SC...
Max Horn
2010-08-30
I18N: Add "lowres" context for several GUI strings when in 1x mode.
Thierry Crozat
2010-06-15
GUI: Implement tooltips. FR #2821513.
Eugene Sandulenko
2010-06-15
GUI: Added in-place hotkeys for widgets.
Eugene Sandulenko
2010-06-15
Implement translation support for ScummVM GUI.
Eugene Sandulenko
2010-05-26
Replace SCUMM F5 dialog by GMM & add help button to GMM
Max Horn
2010-04-06
GUI: Unify various definitions of kOKCmd and move it to namespace GUI
Max Horn
2010-04-06
Factor out save/load code from MainMenuDialog::handleCommand into new methods
Max Horn
2010-04-06
Remove old & undocumented MSVC 6 workaround
Max Horn
2009-06-06
Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
Eugene Sandulenko
2009-02-28
Added keyboard mapping for global menu.
Lars Persson
2009-02-12
Fixed working Keys button in in game options dialog
Lars Persson
2009-02-07
Make the subtitle settings in Options section of the global main menu optiona...
Travis Howell
2009-01-02
Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag...
Johannes Schickel
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-11-12
Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI...
Max Horn
2008-11-12
cleanup
Max Horn
2008-11-11
Moved GUI::SaveLoadChooser to its own source file
Max Horn
2008-11-10
Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
Vicent Marti
2008-11-09
Save game descriptions are now set correctly in the GMM save dialog
Filippos Karapetis
2008-11-09
Fixed bug, which might mess up the description of new savegames.
Johannes Schickel
2008-11-09
Fixed warning, and what looked to me like a very minor memory leak.
Torbjörn Andersson
2008-11-08
Pushing down some header deps
Max Horn
2008-11-07
Saving a game from GMM is now working for the SAGA engine, though the descrip...
Filippos Karapetis
2008-11-06
Added some WIP code for the GMM save dialog (still not working correctly)
Filippos Karapetis
2008-11-06
Implemented GMM loading (and, once the GMM supports it, saving) for SCUMM
Max Horn
2008-11-04
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...
Max Horn
2008-11-03
- Extended some comments
Johannes Schickel
2008-11-03
Check for engine support for loading/saving via GMM when enabling/disabling t...
Johannes Schickel
2008-11-03
Patch #2122869: ALL: Common load dialog
Max Horn
2008-10-09
Manual merge of the GSoC2008 GUI branch. (71 files)
Vicent Marti
2008-10-06
Added new type Engine::Feature; pushed down some #include dependencies
Max Horn
2008-10-05
Merged several revisions from SVNMerge.
Vicent Marti
2008-10-03
Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFea...
Max Horn
2008-09-20
Fixed text alignment in Global ingame menu.
Vicent Marti
2008-09-20
Added global ingame menu definitions to theme files.
Vicent Marti
2008-09-20
- Merged the new RTL changes into the branch.
Vicent Marti
2008-09-14
Added ScummVM logo to GMM.
Johannes Schickel
2008-09-05
Enum needs to be minimum four chars to compile (32 bit number I guess)
Lars Persson
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