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path: root/engines/director/frame.cpp
AgeCommit message (Expand)Author
2017-04-06DIRECTOR: Further work loading assets from D5 Movies.stevenhoefel
2017-04-03DIRECTOR: Use button cast when rendering button text.stevenhoefel
2017-04-03DIRECTOR: Pre-load Button child text members.stevenhoefel
2017-03-17DIRECTOR: More debug output for frame loadingEugene Sandulenko
2017-03-14DIRECTOR: Execute immediate scripts on frame loadEugene Sandulenko
2017-03-12DIRECTOR: Lingo: Fix b_rollOver() implementationEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-09DIRECTOR: Moved event processor to events.cppEugene Sandulenko
2017-03-03DIRECTOR: Correctly return TextCast rectangle for D2/3.stevenhoefel
2017-02-28DIRECTOR: Fix warning and code formattingEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-26DIRECTOR: Fix rendering of shapes of type 16Eugene Sandulenko
2017-02-26DIRECTOR: More debug output on image renderingEugene Sandulenko
2017-02-25DIRECTOR: Move utility functions to util.cppEugene Sandulenko
2017-02-22DIRECTOR: Added sanity check when drawing textEugene Sandulenko
2017-02-14DIRECTOR: Hid noisy debug outputEugene Sandulenko
2017-02-13DIRECTOR: Turn assert into a warning when sprite cast is missingEugene Sandulenko
2017-02-11JANITORIAL: Formatting fixesEugene Sandulenko
2017-02-09DIRECTOR: Made DirectorEngine::_currentScore privateEugene Sandulenko
2017-02-07JANITORIAL: Formatting fixesEugene Sandulenko
2017-02-07DIRECTOR: More font alignment and spacing on buttons. Go to frame 0 if no lab...stevenhoefel
2017-02-06DIRECTOR: Use Text rect for buttons. Adjust sizing appropriately.stevenhoefel
2017-02-04DIRECTOR: Removed text cast width hack. It is incorrect.Eugene Sandulenko
2017-02-04DIRECTOR: Added workaround for Text Cast widthEugene Sandulenko
2017-02-01GRAPHICS: Add more debug output to MacTextEugene Sandulenko
2017-01-29GRAPHICS: Pass MacWindowManager to MacText constructorEugene Sandulenko
2017-01-29DIRECTOR: Pass font formatting info to MacTextEugene Sandulenko
2017-01-28DIRECTOR: Added more debug output to text displayEugene Sandulenko
2017-01-27DIRECTOR: Register and use additional fontsEugene Sandulenko
2017-01-27JANITORIAL: Whitespace fixesEugene Sandulenko
2017-01-18DIRECTOR: Fix Compiler Warning.D G Turner
2017-01-17DIRECTOR: Refactor Text Rendering. Use alignment of MacText. Render to tempor...stevenhoefel
2017-01-16DIRECTOR: Fix Unused Variable Compiler Warning.D G Turner
2017-01-16DIRECTOR: Rewind shared cast memorystream before trying to load the data.stevenhoefel
2017-01-16DIRECTOR: Added debug output for Shared Cast imagesEugene Sandulenko
2017-01-16DIRECTOR: Correctly parse STXT runs to determine formatting.stevenhoefel
2017-01-15DIRECTOR: Utilise MacText class to provide Text Wrapping.stevenhoefel
2017-01-14DIRECTOR: Load fonts by name if exists from map.stevenhoefel
2017-01-14DIRECTOR: D3 font style, size and alignment.stevenhoefel
2017-01-13DIRECTOR: Style fixes plus 1/8bpp corrections.stevenhoefel
2017-01-13DIRECTOR: D4 image loading based on BPP.stevenhoefel
2017-01-13DIRECTOR: Fix variable shadowing and array declarations.stevenhoefel
2017-01-13DIRECTOR: Implement Shape Patterns and Borders for D3.stevenhoefel
2017-01-12DIRECTOR: Use shared cast member data when rendering shared cast item.stevenhoefel
2017-01-12DIRECTOR: Fix Further Compiler Warnings.D G Turner
2017-01-12DIRECTOR: D3 frame/sprite scripts. Categorise scripts into groups.stevenhoefel
2017-01-12DIRECTOR: Hooks for both cast member and cast frame events.stevenhoefel
2017-01-11DIRECTOR: Fix warningsEugene Sandulenko
2017-01-11DIRECTOR: Further work on TextCast and Button alignment.stevenhoefel
2017-01-11DIRECTOR: Round rectangles for Buttons. Improved TextCast alignment.stevenhoefel