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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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director
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frame.cpp
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Author
2020-01-11
DIRECTOR: Seperate render pass for shape fill and stroke
Scott Percival
2020-01-11
DIRECTOR: Align fill patterns to global origin
Scott Percival
2020-01-10
DIRECTOR: Fix crashes on ungraceful exit
Eugene Sandulenko
2020-01-08
DIRECTOR: Invert button on mouse down
Eugene Sandulenko
2020-01-05
DIRECTOR: Improved code for Frame::renderText()
Eugene Sandulenko
2020-01-05
DIRECTOR: Fix rounded rect radius
Scott Percival
2020-01-05
DIRECTOR: Extend sprite line size to 3-bit
Scott Percival
2020-01-05
DIRECTOR: Re-add strange colour mapping for v3 and below
Scott Percival
2020-01-05
DIRECTOR: Fix solid fill shapes
Scott Percival
2020-01-04
DIRECTOR: Fix palette for drawing operations
Scott Percival
2020-01-04
DIRECTOR: Fix margins on shape rendering
Scott Percival
2020-01-04
DIRECTOR: Render shapes with transparency
Scott Percival
2020-01-04
DIRECTOR: Inherit color, line size and pattern from shape cast
Scott Percival
2020-01-04
DIRECTOR: Fix kCastMemberSprite to fetch shape from cast
Scott Percival
2019-12-30
DIRECTOR: Get rid of _castTypes[]
Eugene Sandulenko
2019-12-30
DIRECTOR: Simplified cast management
Eugene Sandulenko
2019-12-27
DIRECTOR: Properly implement sprite pattern setting
Eugene Sandulenko
2019-12-27
DIRECTOR: LINGO: Added manipulation of sprite patterns.
Eugene Sandulenko
2019-12-27
DIRECTOR: Clip to scene dimensions all Ink-based rendering
Eugene Sandulenko
2019-12-27
DIRECTOR: Shuffle code around
Eugene Sandulenko
2019-12-27
DIRECTOR: Clip Matte sprites properly
Eugene Sandulenko
2019-12-25
DIRECTOR: Temporarily revert the ink selection for QuickDraw shapes
Eugene Sandulenko
2019-12-25
DIRECTOR: Added drawing for QuickDraw cast members
Eugene Sandulenko
2019-12-25
DIRECTOR: Correctly use ink information for sprites
Eugene Sandulenko
2019-12-25
DIRECTOR: Simplify palette transformations
Eugene Sandulenko
2019-12-25
DIRECTOR: Added palette transformation routine
Eugene Sandulenko
2019-12-25
DIRECTOR: Use colors for QuickDraw sprites from Channel Info
Eugene Sandulenko
2019-12-25
DIRECTOR: Read color information for shapes
Eugene Sandulenko
2019-12-24
DIRECTOR: More debug output and code tidying up
Eugene Sandulenko
2019-12-24
DIRECTOR: Improved debug output
Eugene Sandulenko
2019-12-24
DIRECTOR: Enlist shape types
Eugene Sandulenko
2019-12-24
DIRECTOR: Improve debug output
Eugene Sandulenko
2019-12-24
DIRECTOR: Properly set moveable flag for sprites on loading
Eugene Sandulenko
2019-12-24
DIRECTOR: Finish work on reducing header dependency
Eugene Sandulenko
2019-12-24
DIRECTOR: Furhter work on header dependency decrease
Eugene Sandulenko
2019-12-22
DIRECTOR: It is fine to have non-existent references in score. Thus, hide the...
Eugene Sandulenko
2019-12-22
DIRECTOR: Improved debug output
Eugene Sandulenko
2019-12-15
DIRECTOR: Clip drawing rects before rendering.
Eugene Sandulenko
2019-12-13
DIRECTOR: Improved image debug output
Eugene Sandulenko
2019-12-11
DIRECTOR: Optimize screen copying for zoomBoxes
Eugene Sandulenko
2019-12-11
DIRECTOR: Added comments to screen update calls
Eugene Sandulenko
2019-12-11
DIRECTOR: Plug MacWindowManager in
Eugene Sandulenko
2019-12-10
DIRECTOR: Implement zoomBox rendering
Eugene Sandulenko
2019-12-10
DIRECTOR: Do precomputations for 'zoomBox' built-in
Eugene Sandulenko
2019-12-10
DIRECTOR: Use toPrintable() for debug text output
Eugene Sandulenko
2019-12-01
DIRECTOR: Remove noisy warning
Eugene Sandulenko
2019-11-24
DIRECTOR: Rename Cast class variables to follow our naming conventions
Eugene Sandulenko
2019-11-24
DIRECTOR: More debug output to cast rendering
Eugene Sandulenko
2019-11-24
DIRECTOR: Properly initialize cached text
Eugene Sandulenko
2019-11-24
DIRECTOR: Sanity check for button drawing
Eugene Sandulenko
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