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path: root/engines/director/frame.cpp
AgeCommit message (Expand)Author
2020-01-11DIRECTOR: Seperate render pass for shape fill and strokeScott Percival
2020-01-11DIRECTOR: Align fill patterns to global originScott Percival
2020-01-10DIRECTOR: Fix crashes on ungraceful exitEugene Sandulenko
2020-01-08DIRECTOR: Invert button on mouse downEugene Sandulenko
2020-01-05DIRECTOR: Improved code for Frame::renderText()Eugene Sandulenko
2020-01-05DIRECTOR: Fix rounded rect radiusScott Percival
2020-01-05DIRECTOR: Extend sprite line size to 3-bitScott Percival
2020-01-05DIRECTOR: Re-add strange colour mapping for v3 and belowScott Percival
2020-01-05DIRECTOR: Fix solid fill shapesScott Percival
2020-01-04DIRECTOR: Fix palette for drawing operationsScott Percival
2020-01-04DIRECTOR: Fix margins on shape renderingScott Percival
2020-01-04DIRECTOR: Render shapes with transparencyScott Percival
2020-01-04DIRECTOR: Inherit color, line size and pattern from shape castScott Percival
2020-01-04DIRECTOR: Fix kCastMemberSprite to fetch shape from castScott Percival
2019-12-30DIRECTOR: Get rid of _castTypes[]Eugene Sandulenko
2019-12-30DIRECTOR: Simplified cast managementEugene Sandulenko
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
2019-12-27DIRECTOR: Clip to scene dimensions all Ink-based renderingEugene Sandulenko
2019-12-27DIRECTOR: Shuffle code aroundEugene Sandulenko
2019-12-27DIRECTOR: Clip Matte sprites properlyEugene Sandulenko
2019-12-25DIRECTOR: Temporarily revert the ink selection for QuickDraw shapesEugene Sandulenko
2019-12-25DIRECTOR: Added drawing for QuickDraw cast membersEugene Sandulenko
2019-12-25DIRECTOR: Correctly use ink information for spritesEugene Sandulenko
2019-12-25DIRECTOR: Simplify palette transformationsEugene Sandulenko
2019-12-25DIRECTOR: Added palette transformation routineEugene Sandulenko
2019-12-25DIRECTOR: Use colors for QuickDraw sprites from Channel InfoEugene Sandulenko
2019-12-25DIRECTOR: Read color information for shapesEugene Sandulenko
2019-12-24DIRECTOR: More debug output and code tidying upEugene Sandulenko
2019-12-24DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-24DIRECTOR: Enlist shape typesEugene Sandulenko
2019-12-24DIRECTOR: Improve debug outputEugene Sandulenko
2019-12-24DIRECTOR: Properly set moveable flag for sprites on loadingEugene Sandulenko
2019-12-24DIRECTOR: Finish work on reducing header dependencyEugene Sandulenko
2019-12-24DIRECTOR: Furhter work on header dependency decreaseEugene Sandulenko
2019-12-22DIRECTOR: It is fine to have non-existent references in score. Thus, hide the...Eugene Sandulenko
2019-12-22DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-15DIRECTOR: Clip drawing rects before rendering.Eugene Sandulenko
2019-12-13DIRECTOR: Improved image debug outputEugene Sandulenko
2019-12-11DIRECTOR: Optimize screen copying for zoomBoxesEugene Sandulenko
2019-12-11DIRECTOR: Added comments to screen update callsEugene Sandulenko
2019-12-11DIRECTOR: Plug MacWindowManager inEugene Sandulenko
2019-12-10DIRECTOR: Implement zoomBox renderingEugene Sandulenko
2019-12-10DIRECTOR: Do precomputations for 'zoomBox' built-inEugene Sandulenko
2019-12-10DIRECTOR: Use toPrintable() for debug text outputEugene Sandulenko
2019-12-01DIRECTOR: Remove noisy warningEugene Sandulenko
2019-11-24DIRECTOR: Rename Cast class variables to follow our naming conventionsEugene Sandulenko
2019-11-24DIRECTOR: More debug output to cast renderingEugene Sandulenko
2019-11-24DIRECTOR: Properly initialize cached textEugene Sandulenko
2019-11-24DIRECTOR: Sanity check for button drawingEugene Sandulenko