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path: root/engines/director/lingo/lingo-the.cpp
AgeCommit message (Expand)Author
2016-08-06DIRECTOR: Change sprite typeDmitry Iskrich
2016-08-05DIRECTOR: Lingo: Revert adding prefix 'v' to all Symbol types.Eugene Sandulenko
2016-08-04DIRECTOR: Lingo: Add prefix 'v' to all Symbol types.Eugene Sandulenko
2016-08-04DIRECTOR: Lingo: Fix WinCE compilation.Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added stub fot 'the keycode' entityEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Add extra sprite and string fields to "the entities"Dmitry Iskrich
2016-08-03DIRECTOR: Lingo: Distinguish same name the fields for different the entitiesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Better error handling for 'the' entitiesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Do not error out on non-existent sprites/castsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement setting the entity fieldsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement getting the entity fieldsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Process simple 'the' entitiesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Initial code for 'the' entity handlingEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added more 'the' entities. Implemented the floatPrecision en...Eugene Sandulenko
2016-08-03DIRECTOR: Add modified flag, Lingo: Handle some common cast fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Change hasID to intDmitry Iskrich
2016-08-03DIRECTOR: Add sprite controlling fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Optimise 'the' setters and getters.Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Set/Get common sprite fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Menu, MenuItem, key, script entity enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Cast, Window, Sprite fields enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Added stub for 'the' entitiesEugene Sandulenko