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path: root/engines/director/lingo/lingo-the.cpp
AgeCommit message (Expand)Author
2016-10-19DIRECTOR: Lingo: Implemented getting 'the frame' entityEugene Sandulenko
2016-09-05DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'Eugene Sandulenko
2016-09-02DIRECTOR: Initial code for Lingo keyboard handlingEugene Sandulenko
2016-09-01DIRECTOR: Lingo: Fix 'the' entities processingEugene Sandulenko
2016-09-01DIRECTOR: Lingo: Implemented 'the colorQD' and 'the colorDepth' entitiesEugene Sandulenko
2016-08-23DIRECTOR: Reduce header dependencyEugene Sandulenko
2016-08-23DIRECTOR: Split score.cpp file into classesEugene Sandulenko
2016-08-20DIRECTOR: Lingo: Added all D2 text properties. This completes D2 grammar. Yay!Eugene Sandulenko
2016-08-20DIRECTOR: Lingo: Added stubs for all D2 sprite propertiesEugene Sandulenko
2016-08-20DIRECTOR: Lingo: Added stubs for all D2 propertiesEugene Sandulenko
2016-08-17DIRECTOR: Lingo: Added missing breakEugene Sandulenko
2016-08-17DIRECTOR: Lingo: Fixed 'the' entity retrievalEugene Sandulenko
2016-08-17DIRECTOR: Marked all D2 'the' functionsEugene Sandulenko
2016-08-17DIRECTOR: Lingo: Added stubs for rest of the D2 functionsEugene Sandulenko
2016-08-16DIRECTOR: Lingo: Implement D2 version of 'the sqrt'Eugene Sandulenko
2016-08-16DIRECTOR: Lingo: Added stubs for functions up to 's'Eugene Sandulenko
2016-08-16DIRECTOR: Lingo: Added stubs for function up to 'n'Eugene Sandulenko
2016-08-13DIRECTOR: Lingo: Implemented integerp function and added stubs for 'the free*'Eugene Sandulenko
2016-08-06DIRECTOR: Change sprite typeDmitry Iskrich
2016-08-05DIRECTOR: Lingo: Revert adding prefix 'v' to all Symbol types.Eugene Sandulenko
2016-08-04DIRECTOR: Lingo: Add prefix 'v' to all Symbol types.Eugene Sandulenko
2016-08-04DIRECTOR: Lingo: Fix WinCE compilation.Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added stub fot 'the keycode' entityEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Add extra sprite and string fields to "the entities"Dmitry Iskrich
2016-08-03DIRECTOR: Lingo: Distinguish same name the fields for different the entitiesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Better error handling for 'the' entitiesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Do not error out on non-existent sprites/castsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement setting the entity fieldsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement getting the entity fieldsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Process simple 'the' entitiesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Initial code for 'the' entity handlingEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added more 'the' entities. Implemented the floatPrecision en...Eugene Sandulenko
2016-08-03DIRECTOR: Add modified flag, Lingo: Handle some common cast fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Change hasID to intDmitry Iskrich
2016-08-03DIRECTOR: Add sprite controlling fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Optimise 'the' setters and getters.Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Set/Get common sprite fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Menu, MenuItem, key, script entity enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Cast, Window, Sprite fields enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Added stub for 'the' entitiesEugene Sandulenko