index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
director
/
lingo
/
lingo-the.cpp
Age
Commit message (
Expand
)
Author
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-02
DIRECTOR: Initial code for Lingo keyboard handling
Eugene Sandulenko
2016-09-01
DIRECTOR: Lingo: Fix 'the' entities processing
Eugene Sandulenko
2016-09-01
DIRECTOR: Lingo: Implemented 'the colorQD' and 'the colorDepth' entities
Eugene Sandulenko
2016-08-23
DIRECTOR: Reduce header dependency
Eugene Sandulenko
2016-08-23
DIRECTOR: Split score.cpp file into classes
Eugene Sandulenko
2016-08-20
DIRECTOR: Lingo: Added all D2 text properties. This completes D2 grammar. Yay!
Eugene Sandulenko
2016-08-20
DIRECTOR: Lingo: Added stubs for all D2 sprite properties
Eugene Sandulenko
2016-08-20
DIRECTOR: Lingo: Added stubs for all D2 properties
Eugene Sandulenko
2016-08-17
DIRECTOR: Lingo: Added missing break
Eugene Sandulenko
2016-08-17
DIRECTOR: Lingo: Fixed 'the' entity retrieval
Eugene Sandulenko
2016-08-17
DIRECTOR: Marked all D2 'the' functions
Eugene Sandulenko
2016-08-17
DIRECTOR: Lingo: Added stubs for rest of the D2 functions
Eugene Sandulenko
2016-08-16
DIRECTOR: Lingo: Implement D2 version of 'the sqrt'
Eugene Sandulenko
2016-08-16
DIRECTOR: Lingo: Added stubs for functions up to 's'
Eugene Sandulenko
2016-08-16
DIRECTOR: Lingo: Added stubs for function up to 'n'
Eugene Sandulenko
2016-08-13
DIRECTOR: Lingo: Implemented integerp function and added stubs for 'the free*'
Eugene Sandulenko
2016-08-06
DIRECTOR: Change sprite type
Dmitry Iskrich
2016-08-05
DIRECTOR: Lingo: Revert adding prefix 'v' to all Symbol types.
Eugene Sandulenko
2016-08-04
DIRECTOR: Lingo: Add prefix 'v' to all Symbol types.
Eugene Sandulenko
2016-08-04
DIRECTOR: Lingo: Fix WinCE compilation.
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added stub fot 'the keycode' entity
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Add extra sprite and string fields to "the entities"
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Distinguish same name the fields for different the entities
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Better error handling for 'the' entities
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Do not error out on non-existent sprites/casts
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Implement setting the entity fields
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Implement getting the entity fields
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Process simple 'the' entities
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial code for 'the' entity handling
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added more 'the' entities. Implemented the floatPrecision en...
Eugene Sandulenko
2016-08-03
DIRECTOR: Add modified flag, Lingo: Handle some common cast fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Change hasID to int
Dmitry Iskrich
2016-08-03
DIRECTOR: Add sprite controlling fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Optimise 'the' setters and getters.
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Set/Get common sprite fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Add Menu, MenuItem, key, script entity enum
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Add Cast, Window, Sprite fields enum
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Added stub for 'the' entities
Eugene Sandulenko