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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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lingo
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Commit message (
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Author
2017-04-14
DIRECTOR: Lingo: Added stub for generic event handlers
Eugene Sandulenko
2017-03-29
DIRECTOR: Lingo: Added another if statement variant
Eugene Sandulenko
2017-03-29
DIRECTOR: Lingo: Added tTHENNL token
Eugene Sandulenko
2017-03-29
DIRECTOR: Convert HFS file paths to Posix
Eugene Sandulenko
2017-03-21
DIRECTOR: Lingo: Open '.MMM' files on Windows
Eugene Sandulenko
2017-03-20
DIRECTOR: Fix event processing for generic events
Eugene Sandulenko
2017-03-20
DIRECTOR: Fix GCC Warnings.
D G Turner
2017-03-17
DIRECTOR: Lingo: Improved debug on event handling
Eugene Sandulenko
2017-03-13
DIRECTOR: Lingo: Implement b_moveableSprite()
Eugene Sandulenko
2017-03-13
DIRECTOR: Lingo: Improved check for REFERENCE assignment
Eugene Sandulenko
2017-03-12
DIRECTOR: Lingo: Fix b_rollOver() implementation
Eugene Sandulenko
2017-03-12
DIRECTOR: Lingo: Improved stack printing for REFERENCE
Eugene Sandulenko
2017-03-12
DIRECTOR: Lingo: Implement b_rollOver()
Eugene Sandulenko
2017-03-12
DIRECTOR: pre-load cast members.
stevenhoefel
2017-03-10
DIRECTOR: Lingo: Improved debug output
Eugene Sandulenko
2017-03-10
DIRECTOR: Lingo: Don't leak memory on restart
Eugene Sandulenko
2017-03-10
DIRECTOR: Lingo: Reset scripts when switching movies
Eugene Sandulenko
2017-03-08
DIRECTOR: Lingo: More debug output to call() method
Eugene Sandulenko
2017-03-07
DIRECTOR: Lingo: Fix parsing D4 variant of 'on ...' clause
Eugene Sandulenko
2017-03-07
DIRECTOR: Lingo: Added definition for 'on' clauses without 'end'
Eugene Sandulenko
2017-03-06
DIRECTOR: Lingo: Split 'on ...' statement when preprocessing
Eugene Sandulenko
2017-02-28
Fix GCC Variable Range Warning.
D G Turner
2017-02-25
DIRECTOR: Move utility functions to util.cpp
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Fix b_moveableSprite() stub
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Clarified 'play' and 'play done' implementations
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Initial code for func_playdone()
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Initial code for func_play()
Eugene Sandulenko
2017-02-24
DIRECTOR: Encapsulated _nextMovie parameters into a string
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Clarified compile and exec debug level messages
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Show execution trace at earlier debug levels
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Try cleaned file names only when it makes sense
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Clean file name of 8-bit character before loading
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Fix stack underflow in argument assignment
Eugene Sandulenko
2017-02-23
DIRECTOR: Lingo: Do not pollute stack in c_assign()
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Initial code for field assignments
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Implemented b_field() method
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Added type2str for REFERENCE type
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fix stack overflow when assigning 'the' entity
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fixed stack underflow in handler execution
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Avoid pushing fake values on stack
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fix when..then execution
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Move repeat..with, repeat..while and when to relative addresses
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Fixed float constants processing
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Turned if() statement code into relative jumps
Eugene Sandulenko
2017-02-22
DIRECTOR: Lingo: Hid another trace under lingoparse debug flag
Eugene Sandulenko
2017-02-21
DIRECTOR: Put parsing lingo debug ouptu to separate debug flag
Eugene Sandulenko
2017-02-20
DIRECTOR: Hid noisy debug output
Eugene Sandulenko
2017-02-20
DIRECTOR: Added more debug output for score
Eugene Sandulenko
2017-02-17
DIRECTOR: Beutify debug output
Eugene Sandulenko
2017-02-17
DIRECTOR: Fix script references for D3 (now for real)
Eugene Sandulenko
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